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The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences. / Benford, Steve; Crabtree, Andy; Reeves, Stuart et al.
Proceeding CHI '06 Proceedings of the SIGCHI conference on Human Factors in computing systems. ed. / Rebecca Grinter; Thomas Rodden; Paul Aoki; Ed Cutrell; Robin Jeffries; Gary Olson. New York: ACM, 2006. p. 427-436.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Benford, S, Crabtree, A, Reeves, S, Sheridan, J, Dix, A, Flintham, M & Drozd, A 2006, The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences. in R Grinter, T Rodden, P Aoki, E Cutrell, R Jeffries & G Olson (eds), Proceeding CHI '06 Proceedings of the SIGCHI conference on Human Factors in computing systems. ACM, New York, pp. 427-436. https://doi.org/10.1145/1124772.1124836

APA

Benford, S., Crabtree, A., Reeves, S., Sheridan, J., Dix, A., Flintham, M., & Drozd, A. (2006). The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences. In R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, & G. Olson (Eds.), Proceeding CHI '06 Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 427-436). ACM. https://doi.org/10.1145/1124772.1124836

Vancouver

Benford S, Crabtree A, Reeves S, Sheridan J, Dix A, Flintham M et al. The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences. In Grinter R, Rodden T, Aoki P, Cutrell E, Jeffries R, Olson G, editors, Proceeding CHI '06 Proceedings of the SIGCHI conference on Human Factors in computing systems. New York: ACM. 2006. p. 427-436 doi: 10.1145/1124772.1124836

Author

Benford, Steve ; Crabtree, Andy ; Reeves, Stuart et al. / The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences. Proceeding CHI '06 Proceedings of the SIGCHI conference on Human Factors in computing systems. editor / Rebecca Grinter ; Thomas Rodden ; Paul Aoki ; Ed Cutrell ; Robin Jeffries ; Gary Olson. New York : ACM, 2006. pp. 427-436

Bibtex

@inproceedings{c019325fb945496386742f4bfbb712ba,
title = "The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences",
abstract = "Mobile experiences that take place in public settings such as on city streets create new opportunities for interweaving the fictional world of a performance or game with the everyday physical world. A study of a touring performance reveals how designers generated excitement and dramatic tension by implicating bystanders and encouraging the (apparent) crossing of normal boundaries of behaviour. The study also shows how designers dealt with associated risks through a process of careful orchestration. Consequently, we extend an existing framework for designing spectator interfaces with the concept of performance frames, enabling us to distinguish audience from bystanders. We conclude that using ambiguity to blur the frame can be a powerful design tactic, empowering players to willingly suspend disbelief, so long as a safety-net of orchestration ensures that they do not stray into genuine difficulty.",
author = "Steve Benford and Andy Crabtree and Stuart Reeves and Jennifer Sheridan and Alan Dix and Martin Flintham and Adam Drozd",
year = "2006",
doi = "10.1145/1124772.1124836",
language = "English",
isbn = "1-59593-372-7",
pages = "427--436",
editor = "Rebecca Grinter and Rodden, {Thomas } and Paul Aoki and Cutrell, {Ed } and Robin Jeffries and Olson, {Gary }",
booktitle = "Proceeding CHI '06 Proceedings of the SIGCHI conference on Human Factors in computing systems",
publisher = "ACM",

}

RIS

TY - GEN

T1 - The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences

AU - Benford, Steve

AU - Crabtree, Andy

AU - Reeves, Stuart

AU - Sheridan, Jennifer

AU - Dix, Alan

AU - Flintham, Martin

AU - Drozd, Adam

PY - 2006

Y1 - 2006

N2 - Mobile experiences that take place in public settings such as on city streets create new opportunities for interweaving the fictional world of a performance or game with the everyday physical world. A study of a touring performance reveals how designers generated excitement and dramatic tension by implicating bystanders and encouraging the (apparent) crossing of normal boundaries of behaviour. The study also shows how designers dealt with associated risks through a process of careful orchestration. Consequently, we extend an existing framework for designing spectator interfaces with the concept of performance frames, enabling us to distinguish audience from bystanders. We conclude that using ambiguity to blur the frame can be a powerful design tactic, empowering players to willingly suspend disbelief, so long as a safety-net of orchestration ensures that they do not stray into genuine difficulty.

AB - Mobile experiences that take place in public settings such as on city streets create new opportunities for interweaving the fictional world of a performance or game with the everyday physical world. A study of a touring performance reveals how designers generated excitement and dramatic tension by implicating bystanders and encouraging the (apparent) crossing of normal boundaries of behaviour. The study also shows how designers dealt with associated risks through a process of careful orchestration. Consequently, we extend an existing framework for designing spectator interfaces with the concept of performance frames, enabling us to distinguish audience from bystanders. We conclude that using ambiguity to blur the frame can be a powerful design tactic, empowering players to willingly suspend disbelief, so long as a safety-net of orchestration ensures that they do not stray into genuine difficulty.

U2 - 10.1145/1124772.1124836

DO - 10.1145/1124772.1124836

M3 - Conference contribution/Paper

SN - 1-59593-372-7

SP - 427

EP - 436

BT - Proceeding CHI '06 Proceedings of the SIGCHI conference on Human Factors in computing systems

A2 - Grinter, Rebecca

A2 - Rodden, Thomas

A2 - Aoki, Paul

A2 - Cutrell, Ed

A2 - Jeffries, Robin

A2 - Olson, Gary

PB - ACM

CY - New York

ER -