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The past is a different place: they do things differently there

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The past is a different place: they do things differently there. / Harper, R.; Randall, D.; Smyth, N. et al.
DIS '08 Proceedings of the 7th ACM conference on Designing interactive systems. New York: ACM, 2008. p. 271-280.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Harper, R, Randall, D, Smyth, N, Evans, C, Heledd, L & Moore, R 2008, The past is a different place: they do things differently there. in DIS '08 Proceedings of the 7th ACM conference on Designing interactive systems. ACM, New York, pp. 271-280. https://doi.org/10.1145/1394445.1394474

APA

Harper, R., Randall, D., Smyth, N., Evans, C., Heledd, L., & Moore, R. (2008). The past is a different place: they do things differently there. In DIS '08 Proceedings of the 7th ACM conference on Designing interactive systems (pp. 271-280). ACM. https://doi.org/10.1145/1394445.1394474

Vancouver

Harper R, Randall D, Smyth N, Evans C, Heledd L, Moore R. The past is a different place: they do things differently there. In DIS '08 Proceedings of the 7th ACM conference on Designing interactive systems. New York: ACM. 2008. p. 271-280 doi: 10.1145/1394445.1394474

Author

Harper, R. ; Randall, D. ; Smyth, N. et al. / The past is a different place : they do things differently there. DIS '08 Proceedings of the 7th ACM conference on Designing interactive systems. New York : ACM, 2008. pp. 271-280

Bibtex

@inproceedings{5438d2e590b148efa4133bda8c826767,
title = "The past is a different place: they do things differently there",
abstract = "This paper reports the trial of a wearable data capture device, SenseCam, as a resource for digital narratives and uses data from the trial to reflect on the models of the 'mind' that underscore HCI. More particularly, over a period of one week, 5 participants and 2 researchers used SenseCams to capture digital traces of their experiences, and used the same to create 'story telling' materials for presentation at a workshop at the end of the trial. The study found that all users delighted in the devices, but found that the traces that SenseCams produced were not analogues to their own memory. Instead, SenseCam data presented a picture of daily lives which was at once different to the one recollected by participants and yet brought a sense of wonder, depth and felt-life that was strangely enriching; furthermore, SenseCam data enabled participants to create artistic and evocative stories about prosaic activities that would not normally merit being recounted; and finally, SenseCam data could be used to tell parables about 'life' and hence about the characters in those parables. The paper will comment on the implications these findings have for digital narrative technologies, on concepts of memory prosthesis devices, the sociology of memory and for the concept of mind that underscores HCI. Copyright 2008 ACM.",
keywords = "Analytic philosophy, Digital narratives, Memory, Memory capture, Memory prosthesis, Psychology, SenseCam, Sociology, Storytelling, Wearable data capture, Concentration (process), Digital devices, Ontology, Philosophical aspects, Prosthetics, Social sciences, Data storage equipment",
author = "R. Harper and D. Randall and N. Smyth and C. Evans and L. Heledd and R. Moore",
year = "2008",
doi = "10.1145/1394445.1394474",
language = "English",
isbn = "9781605580029",
pages = "271--280",
booktitle = "DIS '08 Proceedings of the 7th ACM conference on Designing interactive systems",
publisher = "ACM",

}

RIS

TY - GEN

T1 - The past is a different place

T2 - they do things differently there

AU - Harper, R.

AU - Randall, D.

AU - Smyth, N.

AU - Evans, C.

AU - Heledd, L.

AU - Moore, R.

PY - 2008

Y1 - 2008

N2 - This paper reports the trial of a wearable data capture device, SenseCam, as a resource for digital narratives and uses data from the trial to reflect on the models of the 'mind' that underscore HCI. More particularly, over a period of one week, 5 participants and 2 researchers used SenseCams to capture digital traces of their experiences, and used the same to create 'story telling' materials for presentation at a workshop at the end of the trial. The study found that all users delighted in the devices, but found that the traces that SenseCams produced were not analogues to their own memory. Instead, SenseCam data presented a picture of daily lives which was at once different to the one recollected by participants and yet brought a sense of wonder, depth and felt-life that was strangely enriching; furthermore, SenseCam data enabled participants to create artistic and evocative stories about prosaic activities that would not normally merit being recounted; and finally, SenseCam data could be used to tell parables about 'life' and hence about the characters in those parables. The paper will comment on the implications these findings have for digital narrative technologies, on concepts of memory prosthesis devices, the sociology of memory and for the concept of mind that underscores HCI. Copyright 2008 ACM.

AB - This paper reports the trial of a wearable data capture device, SenseCam, as a resource for digital narratives and uses data from the trial to reflect on the models of the 'mind' that underscore HCI. More particularly, over a period of one week, 5 participants and 2 researchers used SenseCams to capture digital traces of their experiences, and used the same to create 'story telling' materials for presentation at a workshop at the end of the trial. The study found that all users delighted in the devices, but found that the traces that SenseCams produced were not analogues to their own memory. Instead, SenseCam data presented a picture of daily lives which was at once different to the one recollected by participants and yet brought a sense of wonder, depth and felt-life that was strangely enriching; furthermore, SenseCam data enabled participants to create artistic and evocative stories about prosaic activities that would not normally merit being recounted; and finally, SenseCam data could be used to tell parables about 'life' and hence about the characters in those parables. The paper will comment on the implications these findings have for digital narrative technologies, on concepts of memory prosthesis devices, the sociology of memory and for the concept of mind that underscores HCI. Copyright 2008 ACM.

KW - Analytic philosophy

KW - Digital narratives

KW - Memory

KW - Memory capture

KW - Memory prosthesis

KW - Psychology

KW - SenseCam

KW - Sociology

KW - Storytelling

KW - Wearable data capture

KW - Concentration (process)

KW - Digital devices

KW - Ontology

KW - Philosophical aspects

KW - Prosthetics

KW - Social sciences

KW - Data storage equipment

U2 - 10.1145/1394445.1394474

DO - 10.1145/1394445.1394474

M3 - Conference contribution/Paper

SN - 9781605580029

SP - 271

EP - 280

BT - DIS '08 Proceedings of the 7th ACM conference on Designing interactive systems

PB - ACM

CY - New York

ER -