Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter
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TY - CHAP
T1 - The role of games in facilitating preparation for future learning.
AU - Ó Súilleabháin, Gearóid
AU - Walsh, Paul
AU - Sime, Julie-Ann
PY - 2009/10
Y1 - 2009/10
N2 - This paper, after exploring the importance and relevance of learning transfer to the development of and research into games for learning, presents a reconceptualisation of learning transfer as “preparation for future learning” (Bransford & Swartz 1999) and goes on to describe efforts to develop a web-based space game to facilitate learning transfer in this sense to a series of novel learning tasks presented as part of an innovative interactive astronomy exhibit for children. Discussion is offered with regard to the game design and development process – the latter based on the Adobe Flash CS3 environment – and with regard to results of the pilot of a “proof of concept” game prototype with a group of 26 boys aged 10-12. Some initial conclusions are drawn with regard to necessary improvements to both game design and research design; issues such as frequency of practice and cognitive fidelity are proposed in closing as important conditions for game-based preparation for future learning.
AB - This paper, after exploring the importance and relevance of learning transfer to the development of and research into games for learning, presents a reconceptualisation of learning transfer as “preparation for future learning” (Bransford & Swartz 1999) and goes on to describe efforts to develop a web-based space game to facilitate learning transfer in this sense to a series of novel learning tasks presented as part of an innovative interactive astronomy exhibit for children. Discussion is offered with regard to the game design and development process – the latter based on the Adobe Flash CS3 environment – and with regard to results of the pilot of a “proof of concept” game prototype with a group of 26 boys aged 10-12. Some initial conclusions are drawn with regard to necessary improvements to both game design and research design; issues such as frequency of practice and cognitive fidelity are proposed in closing as important conditions for game-based preparation for future learning.
M3 - Chapter
SN - 978-1-906638-47-4
SP - 294
EP - 302
BT - Proceedings of the 3rd European Conference on Games-Based Learning
A2 - Pivec, Maja
PB - ACI
ER -