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The role of games in facilitating preparation for future learning.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Published

Standard

The role of games in facilitating preparation for future learning. / Ó Súilleabháin, Gearóid; Walsh, Paul; Sime, Julie-Ann.

Proceedings of the 3rd European Conference on Games-Based Learning. ed. / Maja Pivec. ACI, 2009. p. 294-302.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

Harvard

Ó Súilleabháin, G, Walsh, P & Sime, J-A 2009, The role of games in facilitating preparation for future learning. in M Pivec (ed.), Proceedings of the 3rd European Conference on Games-Based Learning. ACI, pp. 294-302. <http://academic-bookshop.com/ourshop/prod_1268961-ECGBL-2009-3rd-European-Conference-on-Games-Based-Learning-Graz-Austria.html>

APA

Ó Súilleabháin, G., Walsh, P., & Sime, J-A. (2009). The role of games in facilitating preparation for future learning. In M. Pivec (Ed.), Proceedings of the 3rd European Conference on Games-Based Learning (pp. 294-302). ACI. http://academic-bookshop.com/ourshop/prod_1268961-ECGBL-2009-3rd-European-Conference-on-Games-Based-Learning-Graz-Austria.html

Vancouver

Ó Súilleabháin G, Walsh P, Sime J-A. The role of games in facilitating preparation for future learning. In Pivec M, editor, Proceedings of the 3rd European Conference on Games-Based Learning. ACI. 2009. p. 294-302

Author

Ó Súilleabháin, Gearóid ; Walsh, Paul ; Sime, Julie-Ann. / The role of games in facilitating preparation for future learning. Proceedings of the 3rd European Conference on Games-Based Learning. editor / Maja Pivec. ACI, 2009. pp. 294-302

Bibtex

@inbook{9d24ef21cffe4fa192bcc0d585dee8b5,
title = "The role of games in facilitating preparation for future learning.",
abstract = "This paper, after exploring the importance and relevance of learning transfer to the development of and research into games for learning, presents a reconceptualisation of learning transfer as “preparation for future learning” (Bransford & Swartz 1999) and goes on to describe efforts to develop a web-based space game to facilitate learning transfer in this sense to a series of novel learning tasks presented as part of an innovative interactive astronomy exhibit for children. Discussion is offered with regard to the game design and development process – the latter based on the Adobe Flash CS3 environment – and with regard to results of the pilot of a “proof of concept” game prototype with a group of 26 boys aged 10-12. Some initial conclusions are drawn with regard to necessary improvements to both game design and research design; issues such as frequency of practice and cognitive fidelity are proposed in closing as important conditions for game-based preparation for future learning.",
author = "{{\'O} S{\'u}illeabh{\'a}in}, Gear{\'o}id and Paul Walsh and Julie-Ann Sime",
year = "2009",
month = oct,
language = "English",
isbn = "978-1-906638-47-4",
pages = "294--302",
editor = "Maja Pivec",
booktitle = "Proceedings of the 3rd European Conference on Games-Based Learning",
publisher = "ACI",

}

RIS

TY - CHAP

T1 - The role of games in facilitating preparation for future learning.

AU - Ó Súilleabháin, Gearóid

AU - Walsh, Paul

AU - Sime, Julie-Ann

PY - 2009/10

Y1 - 2009/10

N2 - This paper, after exploring the importance and relevance of learning transfer to the development of and research into games for learning, presents a reconceptualisation of learning transfer as “preparation for future learning” (Bransford & Swartz 1999) and goes on to describe efforts to develop a web-based space game to facilitate learning transfer in this sense to a series of novel learning tasks presented as part of an innovative interactive astronomy exhibit for children. Discussion is offered with regard to the game design and development process – the latter based on the Adobe Flash CS3 environment – and with regard to results of the pilot of a “proof of concept” game prototype with a group of 26 boys aged 10-12. Some initial conclusions are drawn with regard to necessary improvements to both game design and research design; issues such as frequency of practice and cognitive fidelity are proposed in closing as important conditions for game-based preparation for future learning.

AB - This paper, after exploring the importance and relevance of learning transfer to the development of and research into games for learning, presents a reconceptualisation of learning transfer as “preparation for future learning” (Bransford & Swartz 1999) and goes on to describe efforts to develop a web-based space game to facilitate learning transfer in this sense to a series of novel learning tasks presented as part of an innovative interactive astronomy exhibit for children. Discussion is offered with regard to the game design and development process – the latter based on the Adobe Flash CS3 environment – and with regard to results of the pilot of a “proof of concept” game prototype with a group of 26 boys aged 10-12. Some initial conclusions are drawn with regard to necessary improvements to both game design and research design; issues such as frequency of practice and cognitive fidelity are proposed in closing as important conditions for game-based preparation for future learning.

M3 - Chapter

SN - 978-1-906638-47-4

SP - 294

EP - 302

BT - Proceedings of the 3rd European Conference on Games-Based Learning

A2 - Pivec, Maja

PB - ACI

ER -