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The Spatial Legitimation of the Esports Market

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Unpublished
Publication date29/06/2023
Pages60
<mark>Original language</mark>English
EventConsumer Culture Theory Conference - Lund University, Lund, Sweden
Duration: 27/06/202330/06/2023
https://www.cctc2023.com/

Conference

ConferenceConsumer Culture Theory Conference
Country/TerritorySweden
CityLund
Period27/06/2330/06/23
Internet address

Abstract

Prior CCT research explored the actors and work involved in the
institutionalisation of markets, however the role of space and place remains underexplored. Examining the online and offline spaces used in the legitimation process of the Esports market, we propose ways in which places can build, confer, and delay legitimacy.