Rights statement: © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in UbiComp/ISWC '19 Adjunct Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers http://doi.acm.org/10.1145/3341162.3347767
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - The Uncomfortable workshop
T2 - Exploring discomfort design for wellbeing and sustainability
AU - Schraefel, M.C.
AU - Bateman, S.
AU - Friday, A.
AU - Andres, J.
N1 - © ACM, 2019. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in UbiComp/ISWC '19 Adjunct Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers http://doi.acm.org/10.1145/3341162.3347767
PY - 2019/9/9
Y1 - 2019/9/9
N2 - According to the latest science of human performance, we are wired to thrive and adapt from discomfort. This workshop explores how to leverage that science to improve human wellbeing and to improve sustainability as a side-effect of designing ubiquitous technology to prepare, practice and perform discomfort, for social benefit. We will use Design Jams as a key activity to explore and build up this Uncomfortable Design Methodology. There will be prizes.
AB - According to the latest science of human performance, we are wired to thrive and adapt from discomfort. This workshop explores how to leverage that science to improve human wellbeing and to improve sustainability as a side-effect of designing ubiquitous technology to prepare, practice and perform discomfort, for social benefit. We will use Design Jams as a key activity to explore and build up this Uncomfortable Design Methodology. There will be prizes.
KW - Adaptation
KW - Cold
KW - Cold shock proteins
KW - Delayed onset muscle soreness
KW - Discomfort
KW - DOMS
KW - Fasting
KW - Fatigue
KW - Heat shock proteins
KW - Human building interaction
KW - Inbodied interaction
KW - Physiology
KW - Sustainability
KW - Wellbeing
KW - Design
KW - Economic and social effects
KW - Fatigue of materials
KW - Proteins
KW - Sustainable development
KW - Wearable computers
KW - Cold shock
KW - Heat shock protein
KW - Muscle soreness
KW - Ubiquitous computing
U2 - 10.1145/3341162.3347767
DO - 10.1145/3341162.3347767
M3 - Conference contribution/Paper
SN - 9781450368698
SP - 1083
EP - 1086
BT - UbiComp/ISWC '19 Adjunct Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers
PB - ACM
CY - New York
ER -