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  • AVI2016_3Point_Interaction

    Rights statement: © 2016 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces http://dx.doi.org/10.1145/2909132.2909251

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Three-point interaction: combining bi-manual direct touch with gaze

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Three-point interaction: combining bi-manual direct touch with gaze. / Simeone, Adalberto L.; Bulling, Andreas; Alexander, Jason et al.
AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces. New York: ACM, 2016. p. 168-175.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Simeone, AL, Bulling, A, Alexander, J & Gellersen, H 2016, Three-point interaction: combining bi-manual direct touch with gaze. in AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces. ACM, New York, pp. 168-175. https://doi.org/10.1145/2909132.2909251

APA

Simeone, A. L., Bulling, A., Alexander, J., & Gellersen, H. (2016). Three-point interaction: combining bi-manual direct touch with gaze. In AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces (pp. 168-175). ACM. https://doi.org/10.1145/2909132.2909251

Vancouver

Simeone AL, Bulling A, Alexander J, Gellersen H. Three-point interaction: combining bi-manual direct touch with gaze. In AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces. New York: ACM. 2016. p. 168-175 doi: 10.1145/2909132.2909251

Author

Simeone, Adalberto L. ; Bulling, Andreas ; Alexander, Jason et al. / Three-point interaction : combining bi-manual direct touch with gaze. AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces. New York : ACM, 2016. pp. 168-175

Bibtex

@inproceedings{4fd58b6f58a9470fb6bdd4cff0bf32f4,
title = "Three-point interaction: combining bi-manual direct touch with gaze",
abstract = "The benefits of two-point interaction for tasks that require users to simultaneously manipulate multiple entities or dimensions are widely known. Two-point interaction has become common, e.g., when zooming or pinching using two fingers on a smartphone. We propose a novel interaction technique that implements three-point interaction by augmenting two-finger direct touch with gaze as a third input channel. We evaluate two key characteristics of our technique in two multi-participant user studies. In the first, we used the technique for object selection. In the second, we evaluate it in a 3D matching task that requires simultaneous continuous input from fingers and the eyes. Our results show that in both cases participants learned to interact with three input channels without cognitive or mental overload. Participants' performance tended towards fast selection times in the first study and exhibited parallel interaction in the second. These results are promising and show that there is scope for additional input channels beyond two-point interaction.",
author = "Simeone, {Adalberto L.} and Andreas Bulling and Jason Alexander and Hans Gellersen",
note = "{\textcopyright} 2016 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces http://dx.doi.org/10.1145/2909132.2909251",
year = "2016",
month = jun,
day = "7",
doi = "10.1145/2909132.2909251",
language = "English",
isbn = "9781450341318",
pages = "168--175",
booktitle = "AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Three-point interaction

T2 - combining bi-manual direct touch with gaze

AU - Simeone, Adalberto L.

AU - Bulling, Andreas

AU - Alexander, Jason

AU - Gellersen, Hans

N1 - © 2016 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces http://dx.doi.org/10.1145/2909132.2909251

PY - 2016/6/7

Y1 - 2016/6/7

N2 - The benefits of two-point interaction for tasks that require users to simultaneously manipulate multiple entities or dimensions are widely known. Two-point interaction has become common, e.g., when zooming or pinching using two fingers on a smartphone. We propose a novel interaction technique that implements three-point interaction by augmenting two-finger direct touch with gaze as a third input channel. We evaluate two key characteristics of our technique in two multi-participant user studies. In the first, we used the technique for object selection. In the second, we evaluate it in a 3D matching task that requires simultaneous continuous input from fingers and the eyes. Our results show that in both cases participants learned to interact with three input channels without cognitive or mental overload. Participants' performance tended towards fast selection times in the first study and exhibited parallel interaction in the second. These results are promising and show that there is scope for additional input channels beyond two-point interaction.

AB - The benefits of two-point interaction for tasks that require users to simultaneously manipulate multiple entities or dimensions are widely known. Two-point interaction has become common, e.g., when zooming or pinching using two fingers on a smartphone. We propose a novel interaction technique that implements three-point interaction by augmenting two-finger direct touch with gaze as a third input channel. We evaluate two key characteristics of our technique in two multi-participant user studies. In the first, we used the technique for object selection. In the second, we evaluate it in a 3D matching task that requires simultaneous continuous input from fingers and the eyes. Our results show that in both cases participants learned to interact with three input channels without cognitive or mental overload. Participants' performance tended towards fast selection times in the first study and exhibited parallel interaction in the second. These results are promising and show that there is scope for additional input channels beyond two-point interaction.

U2 - 10.1145/2909132.2909251

DO - 10.1145/2909132.2909251

M3 - Conference contribution/Paper

SN - 9781450341318

SP - 168

EP - 175

BT - AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces

PB - ACM

CY - New York

ER -