Rights statement: © 2016 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces http://dx.doi.org/10.1145/2909132.2909251
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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Three-point interaction
T2 - combining bi-manual direct touch with gaze
AU - Simeone, Adalberto L.
AU - Bulling, Andreas
AU - Alexander, Jason
AU - Gellersen, Hans
N1 - © 2016 Copyright held by the owner/author(s). Publication rights licensed to ACM. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces http://dx.doi.org/10.1145/2909132.2909251
PY - 2016/6/7
Y1 - 2016/6/7
N2 - The benefits of two-point interaction for tasks that require users to simultaneously manipulate multiple entities or dimensions are widely known. Two-point interaction has become common, e.g., when zooming or pinching using two fingers on a smartphone. We propose a novel interaction technique that implements three-point interaction by augmenting two-finger direct touch with gaze as a third input channel. We evaluate two key characteristics of our technique in two multi-participant user studies. In the first, we used the technique for object selection. In the second, we evaluate it in a 3D matching task that requires simultaneous continuous input from fingers and the eyes. Our results show that in both cases participants learned to interact with three input channels without cognitive or mental overload. Participants' performance tended towards fast selection times in the first study and exhibited parallel interaction in the second. These results are promising and show that there is scope for additional input channels beyond two-point interaction.
AB - The benefits of two-point interaction for tasks that require users to simultaneously manipulate multiple entities or dimensions are widely known. Two-point interaction has become common, e.g., when zooming or pinching using two fingers on a smartphone. We propose a novel interaction technique that implements three-point interaction by augmenting two-finger direct touch with gaze as a third input channel. We evaluate two key characteristics of our technique in two multi-participant user studies. In the first, we used the technique for object selection. In the second, we evaluate it in a 3D matching task that requires simultaneous continuous input from fingers and the eyes. Our results show that in both cases participants learned to interact with three input channels without cognitive or mental overload. Participants' performance tended towards fast selection times in the first study and exhibited parallel interaction in the second. These results are promising and show that there is scope for additional input channels beyond two-point interaction.
U2 - 10.1145/2909132.2909251
DO - 10.1145/2909132.2909251
M3 - Conference contribution/Paper
SN - 9781450341318
SP - 168
EP - 175
BT - AVI '16 Proceedings of the International Working Conference on Advanced Visual Interfaces
PB - ACM
CY - New York
ER -