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Tick Box Design: A bounded and packageable co-design method for large workshops

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Tick Box Design: A bounded and packageable co-design method for large workshops. / Read, Janet; Larusdottir, Marta Kristin; Islind, Anna Sigríður et al.
In: International Journal of Child-Computer Interaction, Vol. 33, 100505, 30.09.2022.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Read, J, Larusdottir, MK, Islind, AS, Sim, G & Fitton, D 2022, 'Tick Box Design: A bounded and packageable co-design method for large workshops', International Journal of Child-Computer Interaction, vol. 33, 100505. https://doi.org/10.1016/j.ijcci.2022.100505

APA

Read, J., Larusdottir, M. K., Islind, A. S., Sim, G., & Fitton, D. (2022). Tick Box Design: A bounded and packageable co-design method for large workshops. International Journal of Child-Computer Interaction, 33, Article 100505. https://doi.org/10.1016/j.ijcci.2022.100505

Vancouver

Read J, Larusdottir MK, Islind AS, Sim G, Fitton D. Tick Box Design: A bounded and packageable co-design method for large workshops. International Journal of Child-Computer Interaction. 2022 Sept 30;33:100505. Epub 2022 Jul 2. doi: 10.1016/j.ijcci.2022.100505

Author

Read, Janet ; Larusdottir, Marta Kristin ; Islind, Anna Sigríður et al. / Tick Box Design : A bounded and packageable co-design method for large workshops. In: International Journal of Child-Computer Interaction. 2022 ; Vol. 33.

Bibtex

@article{ca7a37b0db6d4840911a4de5ac4b00fc,
title = "Tick Box Design: A bounded and packageable co-design method for large workshops",
abstract = "We present Tick Box Design, a rapid co-design method for research and industry that allows users to gather many design ideas from large numbers of participants in a limited time whilst adhering to ethical principles around users understanding their contributions. The method is based on a design workshop model and can be packaged for delivery by remote teams making it well suited for distributed PD work. In this paper we describe an instance of the method in which 198 teenagers in one country, remotely contributed design ideas for a team in another country, across four rapid 60-minute workshops. In a systematic evaluation of the workshop, we take the needs of both sides into account, the teen participants, and the design team. We explore the participants{\textquoteright} ability to contribute ideas and the usefulness of these ideas to the design team. We show that the teenagers successfully participated in the activities and that the process delivered ideas that were useful to the design team. We discuss our evaluation in the context of ethical and useful participation of minors in HCI research and conclude that Tick Box Design is an efficient method that can be packaged for remote use and delivers value for designers and participants.",
author = "Janet Read and Larusdottir, {Marta Kristin} and Islind, {Anna Sigr{\'i}{\dh}ur} and Gavin Sim and Dan Fitton",
year = "2022",
month = sep,
day = "30",
doi = "10.1016/j.ijcci.2022.100505",
language = "English",
volume = "33",
journal = "International Journal of Child-Computer Interaction",
issn = "2212-8689",
publisher = "Elsevier BV",

}

RIS

TY - JOUR

T1 - Tick Box Design

T2 - A bounded and packageable co-design method for large workshops

AU - Read, Janet

AU - Larusdottir, Marta Kristin

AU - Islind, Anna Sigríður

AU - Sim, Gavin

AU - Fitton, Dan

PY - 2022/9/30

Y1 - 2022/9/30

N2 - We present Tick Box Design, a rapid co-design method for research and industry that allows users to gather many design ideas from large numbers of participants in a limited time whilst adhering to ethical principles around users understanding their contributions. The method is based on a design workshop model and can be packaged for delivery by remote teams making it well suited for distributed PD work. In this paper we describe an instance of the method in which 198 teenagers in one country, remotely contributed design ideas for a team in another country, across four rapid 60-minute workshops. In a systematic evaluation of the workshop, we take the needs of both sides into account, the teen participants, and the design team. We explore the participants’ ability to contribute ideas and the usefulness of these ideas to the design team. We show that the teenagers successfully participated in the activities and that the process delivered ideas that were useful to the design team. We discuss our evaluation in the context of ethical and useful participation of minors in HCI research and conclude that Tick Box Design is an efficient method that can be packaged for remote use and delivers value for designers and participants.

AB - We present Tick Box Design, a rapid co-design method for research and industry that allows users to gather many design ideas from large numbers of participants in a limited time whilst adhering to ethical principles around users understanding their contributions. The method is based on a design workshop model and can be packaged for delivery by remote teams making it well suited for distributed PD work. In this paper we describe an instance of the method in which 198 teenagers in one country, remotely contributed design ideas for a team in another country, across four rapid 60-minute workshops. In a systematic evaluation of the workshop, we take the needs of both sides into account, the teen participants, and the design team. We explore the participants’ ability to contribute ideas and the usefulness of these ideas to the design team. We show that the teenagers successfully participated in the activities and that the process delivered ideas that were useful to the design team. We discuss our evaluation in the context of ethical and useful participation of minors in HCI research and conclude that Tick Box Design is an efficient method that can be packaged for remote use and delivers value for designers and participants.

U2 - 10.1016/j.ijcci.2022.100505

DO - 10.1016/j.ijcci.2022.100505

M3 - Journal article

VL - 33

JO - International Journal of Child-Computer Interaction

JF - International Journal of Child-Computer Interaction

SN - 2212-8689

M1 - 100505

ER -