Rights statement: © ACM, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interaction http://dx.doi.org/10.1145/3136755.3137030
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Towards edible interfaces
T2 - 19th ACM International Conference on Multimodal Interaction
AU - Gayler, Tom
N1 - © ACM, 2017. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interaction http://dx.doi.org/10.1145/3136755.3137030
PY - 2017/11/13
Y1 - 2017/11/13
N2 - Food provides humans with some of the most universal and rich sensory experiences possible. For a long time technology was unable to recreate such experiences but now new innovations are changing that. Using the novel manufacturing technology of 3D printed food, I am developing ‘Edible Interfaces’. My research uses a user-centered research approach to focus on food as material for interactive experience in HCI. This will lead to development of Edible Interfaces that are built on the understanding and application of the experiential affordances of food. Designing with food allows the creation of forms of experience not possible through traditional interfaces. My studies so far have explored the perceptions of 3D printed food and potentials for food to advance affective computing. This knowledge is broadening on-going work in the field of multi-sensory HCI and delivering a new perspective on how we design for experience.
AB - Food provides humans with some of the most universal and rich sensory experiences possible. For a long time technology was unable to recreate such experiences but now new innovations are changing that. Using the novel manufacturing technology of 3D printed food, I am developing ‘Edible Interfaces’. My research uses a user-centered research approach to focus on food as material for interactive experience in HCI. This will lead to development of Edible Interfaces that are built on the understanding and application of the experiential affordances of food. Designing with food allows the creation of forms of experience not possible through traditional interfaces. My studies so far have explored the perceptions of 3D printed food and potentials for food to advance affective computing. This knowledge is broadening on-going work in the field of multi-sensory HCI and delivering a new perspective on how we design for experience.
KW - Multi-sensory interaction
KW - taste
KW - user experience
KW - taste experiences
KW - sensory research
KW - 3D printed food
U2 - 10.1145/3136755.3137030
DO - 10.1145/3136755.3137030
M3 - Conference contribution/Paper
SP - 623
EP - 627
BT - ICMI 2017 Proceedings of the 19th ACM International Conference on Multimodal Interaction
PB - ACM
CY - New York
Y2 - 13 November 2017 through 17 November 2017
ER -