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  • Tracematch

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TraceMatch: a computer vision technique for user input by tracing of animated controls

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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TraceMatch: a computer vision technique for user input by tracing of animated controls . / Clarke, Christopher; Bellino, Alessio; Abreu Esteves, Augusto Emanuel et al.
UbiComp '16 : Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York: ACM, 2016. p. 298-303.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Clarke, C, Bellino, A, Abreu Esteves, AE, Velloso, E & Gellersen, H-WG 2016, TraceMatch: a computer vision technique for user input by tracing of animated controls . in UbiComp '16 : Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing. ACM, New York, pp. 298-303. https://doi.org/10.1145/2971648.2971714

APA

Clarke, C., Bellino, A., Abreu Esteves, A. E., Velloso, E., & Gellersen, H-W. G. (2016). TraceMatch: a computer vision technique for user input by tracing of animated controls . In UbiComp '16 : Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (pp. 298-303). ACM. https://doi.org/10.1145/2971648.2971714

Vancouver

Clarke C, Bellino A, Abreu Esteves AE, Velloso E, Gellersen H-WG. TraceMatch: a computer vision technique for user input by tracing of animated controls . In UbiComp '16 : Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York: ACM. 2016. p. 298-303 doi: 10.1145/2971648.2971714

Author

Clarke, Christopher ; Bellino, Alessio ; Abreu Esteves, Augusto Emanuel et al. / TraceMatch : a computer vision technique for user input by tracing of animated controls . UbiComp '16 : Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York : ACM, 2016. pp. 298-303

Bibtex

@inproceedings{14c65a6788f14530a543220e80da2fdf,
title = "TraceMatch: a computer vision technique for user input by tracing of animated controls ",
abstract = "Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze or mid-air gestures) and specific hardware to issue commands. TraceMatch is a computer vision technique that enables input by movement correlation while abstracting from any particular input modality. The technique relies only on a conventional webcam to enable users to produce matching gestures with any given body parts, even whilst holding objects. We describe an implementation of the technique for acquisition of orbiting targets, evaluate algorithm performance for different target sizes and frequencies, and demonstrate use of the technique for remote control of graphical as well as physical objects with different body parts.",
author = "Christopher Clarke and Alessio Bellino and {Abreu Esteves}, {Augusto Emanuel} and Eduardo Velloso and Gellersen, {Hans-Werner Georg}",
note = "Copyright is held by the owner/author(s)",
year = "2016",
month = sep,
day = "12",
doi = "10.1145/2971648.2971714",
language = "English",
isbn = "9781450344616",
pages = "298--303",
booktitle = "UbiComp '16",
publisher = "ACM",

}

RIS

TY - GEN

T1 - TraceMatch

T2 - a computer vision technique for user input by tracing of animated controls

AU - Clarke, Christopher

AU - Bellino, Alessio

AU - Abreu Esteves, Augusto Emanuel

AU - Velloso, Eduardo

AU - Gellersen, Hans-Werner Georg

N1 - Copyright is held by the owner/author(s)

PY - 2016/9/12

Y1 - 2016/9/12

N2 - Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze or mid-air gestures) and specific hardware to issue commands. TraceMatch is a computer vision technique that enables input by movement correlation while abstracting from any particular input modality. The technique relies only on a conventional webcam to enable users to produce matching gestures with any given body parts, even whilst holding objects. We describe an implementation of the technique for acquisition of orbiting targets, evaluate algorithm performance for different target sizes and frequencies, and demonstrate use of the technique for remote control of graphical as well as physical objects with different body parts.

AB - Recent works have explored the concept of movement correlation interfaces, in which moving objects can be selected by matching the movement of the input device to that of the desired object. Previous techniques relied on a single modality (e.g. gaze or mid-air gestures) and specific hardware to issue commands. TraceMatch is a computer vision technique that enables input by movement correlation while abstracting from any particular input modality. The technique relies only on a conventional webcam to enable users to produce matching gestures with any given body parts, even whilst holding objects. We describe an implementation of the technique for acquisition of orbiting targets, evaluate algorithm performance for different target sizes and frequencies, and demonstrate use of the technique for remote control of graphical as well as physical objects with different body parts.

U2 - 10.1145/2971648.2971714

DO - 10.1145/2971648.2971714

M3 - Conference contribution/Paper

SN - 9781450344616

SP - 298

EP - 303

BT - UbiComp '16

PB - ACM

CY - New York

ER -