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    Rights statement: © ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in SA ’16 Symp on Mobile Graphics and Interactive Applications, December 05-08, 2016, Macao http://dx.doi.org/10.1145/2999508.2999530

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ubiGaze: ubiquitous augmented reality messaging using gaze gestures

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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ubiGaze: ubiquitous augmented reality messaging using gaze gestures. / Bace, Mihai ; Leppanen, Teemu; Gil de Gomez, David et al.
SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications. New York: ACM, 2016. 11.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Bace, M, Leppanen, T, Gil de Gomez, D & Ramirez Gomez, A 2016, ubiGaze: ubiquitous augmented reality messaging using gaze gestures. in SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications., 11, ACM, New York. https://doi.org/10.1145/2999508.2999530

APA

Bace, M., Leppanen, T., Gil de Gomez, D., & Ramirez Gomez, A. (2016). ubiGaze: ubiquitous augmented reality messaging using gaze gestures. In SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications Article 11 ACM. https://doi.org/10.1145/2999508.2999530

Vancouver

Bace M, Leppanen T, Gil de Gomez D, Ramirez Gomez A. ubiGaze: ubiquitous augmented reality messaging using gaze gestures. In SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications. New York: ACM. 2016. 11 Epub 2016 Nov 28. doi: 10.1145/2999508.2999530

Author

Bace, Mihai ; Leppanen, Teemu ; Gil de Gomez, David et al. / ubiGaze : ubiquitous augmented reality messaging using gaze gestures. SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications. New York : ACM, 2016.

Bibtex

@inproceedings{da288ee6a608412dba387b97234663ed,
title = "ubiGaze: ubiquitous augmented reality messaging using gaze gestures",
abstract = "We describe ubiGaze, a novel wearable ubiquitous method to augment any real-world object with invisible messages through gaze gestures that lock the message into the object. This enables a context and location dependent messaging service, which users can utilize discreetly and effortlessly. Further, gaze gestures can be used as an authentication method, even when the augmented object is publicly known. We developed a prototype using two wearable devices:a Pupil eye tracker equipped with a scene camera and a Sony Smartwatch 3. The eye tracker follows the users{\textquoteright} gaze, the scene camera captures distinct features from the selected real-world object,and the smartwatch provides both input and output modalities for selecting and displaying messages. We describe the concept, design, and implementation of our real-world system. Finally, we discuss research implications and address future work.",
keywords = "Augmented Reality, Eye Tracking, Gesture Interaction, Gaze Gestures, Messaging",
author = "Mihai Bace and Teemu Leppanen and {Gil de Gomez}, David and {Ramirez Gomez}, Argenis",
note = "{\textcopyright} ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in SA {\textquoteright}16 Symp on Mobile Graphics and Interactive Applications, December 05-08, 2016, Macao http://dx.doi.org/10.1145/2999508.2999530",
year = "2016",
month = dec,
day = "5",
doi = "10.1145/2999508.2999530",
language = "English",
isbn = "9781450345514",
booktitle = "SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications",
publisher = "ACM",

}

RIS

TY - GEN

T1 - ubiGaze

T2 - ubiquitous augmented reality messaging using gaze gestures

AU - Bace, Mihai

AU - Leppanen, Teemu

AU - Gil de Gomez, David

AU - Ramirez Gomez, Argenis

N1 - © ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in SA ’16 Symp on Mobile Graphics and Interactive Applications, December 05-08, 2016, Macao http://dx.doi.org/10.1145/2999508.2999530

PY - 2016/12/5

Y1 - 2016/12/5

N2 - We describe ubiGaze, a novel wearable ubiquitous method to augment any real-world object with invisible messages through gaze gestures that lock the message into the object. This enables a context and location dependent messaging service, which users can utilize discreetly and effortlessly. Further, gaze gestures can be used as an authentication method, even when the augmented object is publicly known. We developed a prototype using two wearable devices:a Pupil eye tracker equipped with a scene camera and a Sony Smartwatch 3. The eye tracker follows the users’ gaze, the scene camera captures distinct features from the selected real-world object,and the smartwatch provides both input and output modalities for selecting and displaying messages. We describe the concept, design, and implementation of our real-world system. Finally, we discuss research implications and address future work.

AB - We describe ubiGaze, a novel wearable ubiquitous method to augment any real-world object with invisible messages through gaze gestures that lock the message into the object. This enables a context and location dependent messaging service, which users can utilize discreetly and effortlessly. Further, gaze gestures can be used as an authentication method, even when the augmented object is publicly known. We developed a prototype using two wearable devices:a Pupil eye tracker equipped with a scene camera and a Sony Smartwatch 3. The eye tracker follows the users’ gaze, the scene camera captures distinct features from the selected real-world object,and the smartwatch provides both input and output modalities for selecting and displaying messages. We describe the concept, design, and implementation of our real-world system. Finally, we discuss research implications and address future work.

KW - Augmented Reality

KW - Eye Tracking

KW - Gesture Interaction

KW - Gaze Gestures

KW - Messaging

U2 - 10.1145/2999508.2999530

DO - 10.1145/2999508.2999530

M3 - Conference contribution/Paper

SN - 9781450345514

BT - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications

PB - ACM

CY - New York

ER -