Rights statement: © ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in SA ’16 Symp on Mobile Graphics and Interactive Applications, December 05-08, 2016, Macao http://dx.doi.org/10.1145/2999508.2999530
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Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - ubiGaze
T2 - ubiquitous augmented reality messaging using gaze gestures
AU - Bace, Mihai
AU - Leppanen, Teemu
AU - Gil de Gomez, David
AU - Ramirez Gomez, Argenis
N1 - © ACM, 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in SA ’16 Symp on Mobile Graphics and Interactive Applications, December 05-08, 2016, Macao http://dx.doi.org/10.1145/2999508.2999530
PY - 2016/12/5
Y1 - 2016/12/5
N2 - We describe ubiGaze, a novel wearable ubiquitous method to augment any real-world object with invisible messages through gaze gestures that lock the message into the object. This enables a context and location dependent messaging service, which users can utilize discreetly and effortlessly. Further, gaze gestures can be used as an authentication method, even when the augmented object is publicly known. We developed a prototype using two wearable devices:a Pupil eye tracker equipped with a scene camera and a Sony Smartwatch 3. The eye tracker follows the users’ gaze, the scene camera captures distinct features from the selected real-world object,and the smartwatch provides both input and output modalities for selecting and displaying messages. We describe the concept, design, and implementation of our real-world system. Finally, we discuss research implications and address future work.
AB - We describe ubiGaze, a novel wearable ubiquitous method to augment any real-world object with invisible messages through gaze gestures that lock the message into the object. This enables a context and location dependent messaging service, which users can utilize discreetly and effortlessly. Further, gaze gestures can be used as an authentication method, even when the augmented object is publicly known. We developed a prototype using two wearable devices:a Pupil eye tracker equipped with a scene camera and a Sony Smartwatch 3. The eye tracker follows the users’ gaze, the scene camera captures distinct features from the selected real-world object,and the smartwatch provides both input and output modalities for selecting and displaying messages. We describe the concept, design, and implementation of our real-world system. Finally, we discuss research implications and address future work.
KW - Augmented Reality
KW - Eye Tracking
KW - Gesture Interaction
KW - Gaze Gestures
KW - Messaging
U2 - 10.1145/2999508.2999530
DO - 10.1145/2999508.2999530
M3 - Conference contribution/Paper
SN - 9781450345514
BT - SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications
PB - ACM
CY - New York
ER -