Standard
Understanding cognitive saliency by using an online game. / Yesiltepe, Demet
; Conroy-Dalton, Ruth; Ozbil Torun, Ayse et al.
Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings. ed. / Jurǵis Šķilters; Nora S. Newcombe; David Uttal. Cham: Springer, 2020. p. 76-87 (Lecture Notes in Computer Science ; Vol. 12162).
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Harvard
Yesiltepe, D
, Conroy-Dalton, R, Ozbil Torun, A, Hornberger, M & Spiers, H 2020,
Understanding cognitive saliency by using an online game. in J Šķilters, NS Newcombe & D Uttal (eds),
Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings. Lecture Notes in Computer Science , vol. 12162, Springer, Cham, pp. 76-87.
https://doi.org/10.1007/978-3-030-57983-8_6
APA
Yesiltepe, D.
, Conroy-Dalton, R., Ozbil Torun, A., Hornberger, M., & Spiers, H. (2020).
Understanding cognitive saliency by using an online game. In J. Šķilters, N. S. Newcombe, & D. Uttal (Eds.),
Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings (pp. 76-87). (Lecture Notes in Computer Science ; Vol. 12162). Springer.
https://doi.org/10.1007/978-3-030-57983-8_6
Vancouver
Yesiltepe D
, Conroy-Dalton R, Ozbil Torun A, Hornberger M, Spiers H.
Understanding cognitive saliency by using an online game. In Šķilters J, Newcombe NS, Uttal D, editors, Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings. Cham: Springer. 2020. p. 76-87. (Lecture Notes in Computer Science ). doi: 10.1007/978-3-030-57983-8_6
Author
Yesiltepe, Demet
; Conroy-Dalton, Ruth ; Ozbil Torun, Ayse et al. /
Understanding cognitive saliency by using an online game. Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings. editor / Jurǵis Šķilters ; Nora S. Newcombe ; David Uttal. Cham : Springer, 2020. pp. 76-87 (Lecture Notes in Computer Science ).
Bibtex
@inproceedings{3b8e4580fedb4d63a593789ce85c9178,
title = "Understanding cognitive saliency by using an online game",
abstract = "One of the most known definitions of saliency suggests that there are three categories for landmark saliency, these being visual, structural and cognitive [1]. A large number of studies have focused on the afore-mentioned categories; however, there appear to be fewer studies on cognitive saliency than on the other topics. Hence, in this study, our goal is to better understand cognitive saliency. For this purpose, we used an online virtual game, Sea Hero Quest (SHQ), and asked people to watch videos of the game. In the videos, a boat navigated in canal/river environments and found goal locations one by one. People then were asked to answer questions, which aimed to measure their cognitive saliency. Our results suggest that cognitive saliency is closely related to visual saliency in unfamiliar environments.",
author = "Demet Yesiltepe and Ruth Conroy-Dalton and {Ozbil Torun}, Ayse and Michael Hornberger and Hugo Spiers",
year = "2020",
month = aug,
day = "20",
doi = "10.1007/978-3-030-57983-8_6",
language = "English",
isbn = "9783030579821",
series = "Lecture Notes in Computer Science ",
publisher = "Springer",
pages = "76--87",
editor = "Jurǵis {\v S}ķilters and Newcombe, {Nora S.} and David Uttal",
booktitle = "Spatial Cognition XII",
}
RIS
TY - GEN
T1 - Understanding cognitive saliency by using an online game
AU - Yesiltepe, Demet
AU - Conroy-Dalton, Ruth
AU - Ozbil Torun, Ayse
AU - Hornberger, Michael
AU - Spiers, Hugo
PY - 2020/8/20
Y1 - 2020/8/20
N2 - One of the most known definitions of saliency suggests that there are three categories for landmark saliency, these being visual, structural and cognitive [1]. A large number of studies have focused on the afore-mentioned categories; however, there appear to be fewer studies on cognitive saliency than on the other topics. Hence, in this study, our goal is to better understand cognitive saliency. For this purpose, we used an online virtual game, Sea Hero Quest (SHQ), and asked people to watch videos of the game. In the videos, a boat navigated in canal/river environments and found goal locations one by one. People then were asked to answer questions, which aimed to measure their cognitive saliency. Our results suggest that cognitive saliency is closely related to visual saliency in unfamiliar environments.
AB - One of the most known definitions of saliency suggests that there are three categories for landmark saliency, these being visual, structural and cognitive [1]. A large number of studies have focused on the afore-mentioned categories; however, there appear to be fewer studies on cognitive saliency than on the other topics. Hence, in this study, our goal is to better understand cognitive saliency. For this purpose, we used an online virtual game, Sea Hero Quest (SHQ), and asked people to watch videos of the game. In the videos, a boat navigated in canal/river environments and found goal locations one by one. People then were asked to answer questions, which aimed to measure their cognitive saliency. Our results suggest that cognitive saliency is closely related to visual saliency in unfamiliar environments.
U2 - 10.1007/978-3-030-57983-8_6
DO - 10.1007/978-3-030-57983-8_6
M3 - Conference contribution/Paper
SN - 9783030579821
T3 - Lecture Notes in Computer Science
SP - 76
EP - 87
BT - Spatial Cognition XII
A2 - Šķilters, Jurǵis
A2 - Newcombe, Nora S.
A2 - Uttal, David
PB - Springer
CY - Cham
ER -