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Understanding cognitive saliency by using an online game

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Understanding cognitive saliency by using an online game. / Yesiltepe, Demet; Conroy-Dalton, Ruth; Ozbil Torun, Ayse et al.
Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings. ed. / Jurǵis Šķilters; Nora S. Newcombe; David Uttal. Cham: Springer, 2020. p. 76-87 (Lecture Notes in Computer Science ; Vol. 12162).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Yesiltepe, D, Conroy-Dalton, R, Ozbil Torun, A, Hornberger, M & Spiers, H 2020, Understanding cognitive saliency by using an online game. in J Šķilters, NS Newcombe & D Uttal (eds), Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings. Lecture Notes in Computer Science , vol. 12162, Springer, Cham, pp. 76-87. https://doi.org/10.1007/978-3-030-57983-8_6

APA

Yesiltepe, D., Conroy-Dalton, R., Ozbil Torun, A., Hornberger, M., & Spiers, H. (2020). Understanding cognitive saliency by using an online game. In J. Šķilters, N. S. Newcombe, & D. Uttal (Eds.), Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings (pp. 76-87). (Lecture Notes in Computer Science ; Vol. 12162). Springer. https://doi.org/10.1007/978-3-030-57983-8_6

Vancouver

Yesiltepe D, Conroy-Dalton R, Ozbil Torun A, Hornberger M, Spiers H. Understanding cognitive saliency by using an online game. In Šķilters J, Newcombe NS, Uttal D, editors, Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings. Cham: Springer. 2020. p. 76-87. (Lecture Notes in Computer Science ). doi: 10.1007/978-3-030-57983-8_6

Author

Yesiltepe, Demet ; Conroy-Dalton, Ruth ; Ozbil Torun, Ayse et al. / Understanding cognitive saliency by using an online game. Spatial Cognition XII : 12th International Conference, Spatial Cognition 2020, Riga, Latvia, August 26–28, 2020, Proceedings. editor / Jurǵis Šķilters ; Nora S. Newcombe ; David Uttal. Cham : Springer, 2020. pp. 76-87 (Lecture Notes in Computer Science ).

Bibtex

@inproceedings{3b8e4580fedb4d63a593789ce85c9178,
title = "Understanding cognitive saliency by using an online game",
abstract = "One of the most known definitions of saliency suggests that there are three categories for landmark saliency, these being visual, structural and cognitive [1]. A large number of studies have focused on the afore-mentioned categories; however, there appear to be fewer studies on cognitive saliency than on the other topics. Hence, in this study, our goal is to better understand cognitive saliency. For this purpose, we used an online virtual game, Sea Hero Quest (SHQ), and asked people to watch videos of the game. In the videos, a boat navigated in canal/river environments and found goal locations one by one. People then were asked to answer questions, which aimed to measure their cognitive saliency. Our results suggest that cognitive saliency is closely related to visual saliency in unfamiliar environments.",
author = "Demet Yesiltepe and Ruth Conroy-Dalton and {Ozbil Torun}, Ayse and Michael Hornberger and Hugo Spiers",
year = "2020",
month = aug,
day = "20",
doi = "10.1007/978-3-030-57983-8_6",
language = "English",
isbn = "9783030579821",
series = "Lecture Notes in Computer Science ",
publisher = "Springer",
pages = "76--87",
editor = "Jurǵis {\v S}ķilters and Newcombe, {Nora S.} and David Uttal",
booktitle = "Spatial Cognition XII",

}

RIS

TY - GEN

T1 - Understanding cognitive saliency by using an online game

AU - Yesiltepe, Demet

AU - Conroy-Dalton, Ruth

AU - Ozbil Torun, Ayse

AU - Hornberger, Michael

AU - Spiers, Hugo

PY - 2020/8/20

Y1 - 2020/8/20

N2 - One of the most known definitions of saliency suggests that there are three categories for landmark saliency, these being visual, structural and cognitive [1]. A large number of studies have focused on the afore-mentioned categories; however, there appear to be fewer studies on cognitive saliency than on the other topics. Hence, in this study, our goal is to better understand cognitive saliency. For this purpose, we used an online virtual game, Sea Hero Quest (SHQ), and asked people to watch videos of the game. In the videos, a boat navigated in canal/river environments and found goal locations one by one. People then were asked to answer questions, which aimed to measure their cognitive saliency. Our results suggest that cognitive saliency is closely related to visual saliency in unfamiliar environments.

AB - One of the most known definitions of saliency suggests that there are three categories for landmark saliency, these being visual, structural and cognitive [1]. A large number of studies have focused on the afore-mentioned categories; however, there appear to be fewer studies on cognitive saliency than on the other topics. Hence, in this study, our goal is to better understand cognitive saliency. For this purpose, we used an online virtual game, Sea Hero Quest (SHQ), and asked people to watch videos of the game. In the videos, a boat navigated in canal/river environments and found goal locations one by one. People then were asked to answer questions, which aimed to measure their cognitive saliency. Our results suggest that cognitive saliency is closely related to visual saliency in unfamiliar environments.

U2 - 10.1007/978-3-030-57983-8_6

DO - 10.1007/978-3-030-57983-8_6

M3 - Conference contribution/Paper

SN - 9783030579821

T3 - Lecture Notes in Computer Science

SP - 76

EP - 87

BT - Spatial Cognition XII

A2 - Šķilters, Jurǵis

A2 - Newcombe, Nora S.

A2 - Uttal, David

PB - Springer

CY - Cham

ER -