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Uniting online social networks with places and things

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Uniting online social networks with places and things. / Blackstock, Michael; Lea, Rodger; Friday, Adrian.
Proceeding WoT '11 Proceedings of the Second International Workshop on Web of Things . New York: ACM, 2011. p. 5:1–5:6.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Blackstock, M, Lea, R & Friday, A 2011, Uniting online social networks with places and things. in Proceeding WoT '11 Proceedings of the Second International Workshop on Web of Things . ACM, New York, pp. 5:1–5:6, WoT 2011 Second International Workshop on the Web of Things, San Francisco, United States, 12/06/11. https://doi.org/10.1145/1993966.1993974

APA

Blackstock, M., Lea, R., & Friday, A. (2011). Uniting online social networks with places and things. In Proceeding WoT '11 Proceedings of the Second International Workshop on Web of Things (pp. 5:1–5:6). ACM. https://doi.org/10.1145/1993966.1993974

Vancouver

Blackstock M, Lea R, Friday A. Uniting online social networks with places and things. In Proceeding WoT '11 Proceedings of the Second International Workshop on Web of Things . New York: ACM. 2011. p. 5:1–5:6 doi: 10.1145/1993966.1993974

Author

Blackstock, Michael ; Lea, Rodger ; Friday, Adrian. / Uniting online social networks with places and things. Proceeding WoT '11 Proceedings of the Second International Workshop on Web of Things . New York : ACM, 2011. pp. 5:1–5:6

Bibtex

@inproceedings{0a5077c828e9441ea1f1fbd1f14ef2a2,
title = "Uniting online social networks with places and things",
abstract = "As the Web of Things (WoT) broadens real world interaction via the internet, there is an increasing need for a user centric model for managing and interacting with real world objects. We believe that online social networks can provide that capability and can enhance existing and future WoT platforms leading to a Social WoT. As both social overlays and user interface containers, online social networks (OSNs) will play a significant role in the evolution of the web of things. As user interface containers and social overlays, they can be used by end users and applications as an on-line entry point for interacting with things, both receiving updates from sensors and controlling things. Conversely, access to user identity and profile information, content and social graphs can be useful in physical social settings like caf{\'e}s. In this paper we describe some of the key features of social networks used by existing social WoT systems. We follow this with a discussion of open research questions related to integration of OSNs and how OSNs may evolve to be more suitable for integration with places and things. Several ongoing projects in our lab leverage OSNs to connect places and things to online communities.",
author = "Michael Blackstock and Rodger Lea and Adrian Friday",
year = "2011",
doi = "10.1145/1993966.1993974",
language = "English",
isbn = "978-1-4503-0624-9 ",
pages = "5:1–5:6",
booktitle = "Proceeding WoT '11 Proceedings of the Second International Workshop on Web of Things",
publisher = "ACM",
note = "WoT 2011 Second International Workshop on the Web of Things ; Conference date: 12-06-2011 Through 12-06-2011",

}

RIS

TY - GEN

T1 - Uniting online social networks with places and things

AU - Blackstock, Michael

AU - Lea, Rodger

AU - Friday, Adrian

PY - 2011

Y1 - 2011

N2 - As the Web of Things (WoT) broadens real world interaction via the internet, there is an increasing need for a user centric model for managing and interacting with real world objects. We believe that online social networks can provide that capability and can enhance existing and future WoT platforms leading to a Social WoT. As both social overlays and user interface containers, online social networks (OSNs) will play a significant role in the evolution of the web of things. As user interface containers and social overlays, they can be used by end users and applications as an on-line entry point for interacting with things, both receiving updates from sensors and controlling things. Conversely, access to user identity and profile information, content and social graphs can be useful in physical social settings like cafés. In this paper we describe some of the key features of social networks used by existing social WoT systems. We follow this with a discussion of open research questions related to integration of OSNs and how OSNs may evolve to be more suitable for integration with places and things. Several ongoing projects in our lab leverage OSNs to connect places and things to online communities.

AB - As the Web of Things (WoT) broadens real world interaction via the internet, there is an increasing need for a user centric model for managing and interacting with real world objects. We believe that online social networks can provide that capability and can enhance existing and future WoT platforms leading to a Social WoT. As both social overlays and user interface containers, online social networks (OSNs) will play a significant role in the evolution of the web of things. As user interface containers and social overlays, they can be used by end users and applications as an on-line entry point for interacting with things, both receiving updates from sensors and controlling things. Conversely, access to user identity and profile information, content and social graphs can be useful in physical social settings like cafés. In this paper we describe some of the key features of social networks used by existing social WoT systems. We follow this with a discussion of open research questions related to integration of OSNs and how OSNs may evolve to be more suitable for integration with places and things. Several ongoing projects in our lab leverage OSNs to connect places and things to online communities.

U2 - 10.1145/1993966.1993974

DO - 10.1145/1993966.1993974

M3 - Conference contribution/Paper

SN - 978-1-4503-0624-9

SP - 5:1–5:6

BT - Proceeding WoT '11 Proceedings of the Second International Workshop on Web of Things

PB - ACM

CY - New York

T2 - WoT 2011 Second International Workshop on the Web of Things

Y2 - 12 June 2011 through 12 June 2011

ER -