Final published version
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Research output: Contribution to Journal/Magazine › Journal article › peer-review
Research output: Contribution to Journal/Magazine › Journal article › peer-review
}
TY - JOUR
T1 - Unpacking Non-Dualistic Design
T2 - The Soma Design Case
AU - Höök, K.
AU - Benford, S.
AU - Tennent, P.
AU - Tsaknaki, V.
AU - Alfaras, M.
AU - Avila, J.M.
AU - Li, C.
AU - Marshall, J.
AU - Roquet, C.D.
AU - Sanches, P.
AU - Ståhl, A.
AU - Umair, M.
AU - Windlin, C.
AU - Zhou, F.
PY - 2021/12/31
Y1 - 2021/12/31
N2 - We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and social; body and technology. By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI's engagement with embodied interaction.
AB - We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and social; body and technology. By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI's engagement with embodied interaction.
KW - first person
KW - Soma design
KW - somaesthetics
KW - Creative process
KW - Design workshops
KW - Embodied interaction
KW - Fault line
KW - First person
KW - Kinesthetics
KW - Somesthetic
KW - Unfoldings
KW - Design
U2 - 10.1145/3462448
DO - 10.1145/3462448
M3 - Journal article
VL - 28
SP - 1
EP - 36
JO - ACM Transactions on Computer-Human Interaction
JF - ACM Transactions on Computer-Human Interaction
SN - 1073-0516
IS - 6
M1 - 40
ER -