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Unpacking Non-Dualistic Design: The Soma Design Case

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Unpacking Non-Dualistic Design: The Soma Design Case. / Höök, K.; Benford, S.; Tennent, P. et al.
In: ACM Transactions on Computer-Human Interaction, Vol. 28, No. 6, 40, 31.12.2021, p. 1-36.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Höök, K, Benford, S, Tennent, P, Tsaknaki, V, Alfaras, M, Avila, JM, Li, C, Marshall, J, Roquet, CD, Sanches, P, Ståhl, A, Umair, M, Windlin, C & Zhou, F 2021, 'Unpacking Non-Dualistic Design: The Soma Design Case', ACM Transactions on Computer-Human Interaction, vol. 28, no. 6, 40, pp. 1-36. https://doi.org/10.1145/3462448

APA

Höök, K., Benford, S., Tennent, P., Tsaknaki, V., Alfaras, M., Avila, J. M., Li, C., Marshall, J., Roquet, C. D., Sanches, P., Ståhl, A., Umair, M., Windlin, C., & Zhou, F. (2021). Unpacking Non-Dualistic Design: The Soma Design Case. ACM Transactions on Computer-Human Interaction, 28(6), 1-36. Article 40. https://doi.org/10.1145/3462448

Vancouver

Höök K, Benford S, Tennent P, Tsaknaki V, Alfaras M, Avila JM et al. Unpacking Non-Dualistic Design: The Soma Design Case. ACM Transactions on Computer-Human Interaction. 2021 Dec 31;28(6):1-36. 40. Epub 2021 Nov 15. doi: 10.1145/3462448

Author

Höök, K. ; Benford, S. ; Tennent, P. et al. / Unpacking Non-Dualistic Design : The Soma Design Case. In: ACM Transactions on Computer-Human Interaction. 2021 ; Vol. 28, No. 6. pp. 1-36.

Bibtex

@article{248015fa9cc64cce87f4bd143952b40a,
title = "Unpacking Non-Dualistic Design: The Soma Design Case",
abstract = "We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and social; body and technology. By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI's engagement with embodied interaction. ",
keywords = "first person, Soma design, somaesthetics, Creative process, Design workshops, Embodied interaction, Fault line, First person, Kinesthetics, Somesthetic, Unfoldings, Design",
author = "K. H{\"o}{\"o}k and S. Benford and P. Tennent and V. Tsaknaki and M. Alfaras and J.M. Avila and C. Li and J. Marshall and C.D. Roquet and P. Sanches and A. St{\aa}hl and M. Umair and C. Windlin and F. Zhou",
year = "2021",
month = dec,
day = "31",
doi = "10.1145/3462448",
language = "English",
volume = "28",
pages = "1--36",
journal = "ACM Transactions on Computer-Human Interaction",
issn = "1073-0516",
publisher = "Association for Computing Machinery (ACM)",
number = "6",

}

RIS

TY - JOUR

T1 - Unpacking Non-Dualistic Design

T2 - The Soma Design Case

AU - Höök, K.

AU - Benford, S.

AU - Tennent, P.

AU - Tsaknaki, V.

AU - Alfaras, M.

AU - Avila, J.M.

AU - Li, C.

AU - Marshall, J.

AU - Roquet, C.D.

AU - Sanches, P.

AU - Ståhl, A.

AU - Umair, M.

AU - Windlin, C.

AU - Zhou, F.

PY - 2021/12/31

Y1 - 2021/12/31

N2 - We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and social; body and technology. By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI's engagement with embodied interaction.

AB - We report on a somaesthetic design workshop and the subsequent analytical work aiming to demystify what is entailed in a non-dualistic design stance on embodied interaction and why a first-person engagement is crucial to its unfoldings. However, as we will uncover through a detailed account of our process, these first-person engagements are deeply entangled with second- and third-person perspectives, sometimes even overlapping. The analysis furthermore reveals some strategies for bridging the body-mind divide by attending to our inner universe and dissolving or traversing dichotomies between inside and outside; individual and social; body and technology. By detailing the creative process, we show how soma design becomes a process of designing with and through kinesthetic experience, in turn letting us confront several dualisms that run like fault lines through HCI's engagement with embodied interaction.

KW - first person

KW - Soma design

KW - somaesthetics

KW - Creative process

KW - Design workshops

KW - Embodied interaction

KW - Fault line

KW - First person

KW - Kinesthetics

KW - Somesthetic

KW - Unfoldings

KW - Design

U2 - 10.1145/3462448

DO - 10.1145/3462448

M3 - Journal article

VL - 28

SP - 1

EP - 36

JO - ACM Transactions on Computer-Human Interaction

JF - ACM Transactions on Computer-Human Interaction

SN - 1073-0516

IS - 6

M1 - 40

ER -