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Using Design Fiction to Explore the Ethics of VR ‘In the Wild’

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Using Design Fiction to Explore the Ethics of VR ‘In the Wild’. / Green, David; Schofield, Guy; Hodge, James J.L. et al.
TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. New York: ACM, 2019. p. 293-299.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Green, D, Schofield, G, Hodge, JJL, Rose, M, Cater, K, Bevan, C & Gray, SI 2019, Using Design Fiction to Explore the Ethics of VR ‘In the Wild’. in TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. ACM, New York, pp. 293-299. https://doi.org/10.1145/3317697.3323346

APA

Green, D., Schofield, G., Hodge, J. J. L., Rose, M., Cater, K., Bevan, C., & Gray, S. I. (2019). Using Design Fiction to Explore the Ethics of VR ‘In the Wild’. In TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video (pp. 293-299). ACM. https://doi.org/10.1145/3317697.3323346

Vancouver

Green D, Schofield G, Hodge JJL, Rose M, Cater K, Bevan C et al. Using Design Fiction to Explore the Ethics of VR ‘In the Wild’. In TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. New York: ACM. 2019. p. 293-299 doi: 10.1145/3317697.3323346

Author

Green, David ; Schofield, Guy ; Hodge, James J.L. et al. / Using Design Fiction to Explore the Ethics of VR ‘In the Wild’. TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video. New York : ACM, 2019. pp. 293-299

Bibtex

@inproceedings{89f9c106e511412e8b50aedeb0612b7c,
title = "Using Design Fiction to Explore the Ethics of VR {\textquoteleft}In the Wild{\textquoteright}",
abstract = "In this half-day workshop, we will explore the ethics of Virtual Reality (VR) through conversations framed around design fictions. Affordable head-mounted displays (HMDs) and accessible VR content are now within reach of large audiences, yet many of VR's most urgent challenges remain under-explored. In addition to the many known unknowns (e.g. how do we manage sensory conflicts and spatial limitations in VR?), there are many more unknown unknowns (e.g. what kinds of psychological, social and cultural impact will VR provoke?). By bringing together diverse scenarios from workshop participants, and bespoke design fictions created specifically to explore the ethics of VR, we will facilitate a rich discussion that will inform the development of three high-fidelity design fictions that will be used to explore the ethics of VR in future workshops, including one in Bristol, UK in November 2019, part of the Virtual Realities Immersive Documentary Encounters project.",
author = "David Green and Guy Schofield and Hodge, {James J.L.} and Mandy Rose and Kirsten Cater and Chris Bevan and Gray, {Stuart Iain}",
year = "2019",
month = jun,
day = "4",
doi = "10.1145/3317697.3323346",
language = "English",
isbn = "9781450360173",
pages = "293--299",
booktitle = "TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Using Design Fiction to Explore the Ethics of VR ‘In the Wild’

AU - Green, David

AU - Schofield, Guy

AU - Hodge, James J.L.

AU - Rose, Mandy

AU - Cater, Kirsten

AU - Bevan, Chris

AU - Gray, Stuart Iain

PY - 2019/6/4

Y1 - 2019/6/4

N2 - In this half-day workshop, we will explore the ethics of Virtual Reality (VR) through conversations framed around design fictions. Affordable head-mounted displays (HMDs) and accessible VR content are now within reach of large audiences, yet many of VR's most urgent challenges remain under-explored. In addition to the many known unknowns (e.g. how do we manage sensory conflicts and spatial limitations in VR?), there are many more unknown unknowns (e.g. what kinds of psychological, social and cultural impact will VR provoke?). By bringing together diverse scenarios from workshop participants, and bespoke design fictions created specifically to explore the ethics of VR, we will facilitate a rich discussion that will inform the development of three high-fidelity design fictions that will be used to explore the ethics of VR in future workshops, including one in Bristol, UK in November 2019, part of the Virtual Realities Immersive Documentary Encounters project.

AB - In this half-day workshop, we will explore the ethics of Virtual Reality (VR) through conversations framed around design fictions. Affordable head-mounted displays (HMDs) and accessible VR content are now within reach of large audiences, yet many of VR's most urgent challenges remain under-explored. In addition to the many known unknowns (e.g. how do we manage sensory conflicts and spatial limitations in VR?), there are many more unknown unknowns (e.g. what kinds of psychological, social and cultural impact will VR provoke?). By bringing together diverse scenarios from workshop participants, and bespoke design fictions created specifically to explore the ethics of VR, we will facilitate a rich discussion that will inform the development of three high-fidelity design fictions that will be used to explore the ethics of VR in future workshops, including one in Bristol, UK in November 2019, part of the Virtual Realities Immersive Documentary Encounters project.

U2 - 10.1145/3317697.3323346

DO - 10.1145/3317697.3323346

M3 - Conference contribution/Paper

SN - 9781450360173

SP - 293

EP - 299

BT - TVX '19: Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video

PB - ACM

CY - New York

ER -