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Using Frustration in the Design of Adaptive Videogames

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

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Using Frustration in the Design of Adaptive Videogames. / Gilleade, Kiel; Dix, Alan.
2004. 228-232 Paper presented at ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Singapore.

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Harvard

Gilleade, K & Dix, A 2004, 'Using Frustration in the Design of Adaptive Videogames', Paper presented at ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Singapore, 1/01/00 pp. 228-232. <http://doi.acm.org/10.1145/1067343.1067372>

APA

Gilleade, K., & Dix, A. (2004). Using Frustration in the Design of Adaptive Videogames. 228-232. Paper presented at ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Singapore. http://doi.acm.org/10.1145/1067343.1067372

Vancouver

Gilleade K, Dix A. Using Frustration in the Design of Adaptive Videogames. 2004. Paper presented at ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Singapore.

Author

Gilleade, Kiel ; Dix, Alan. / Using Frustration in the Design of Adaptive Videogames. Paper presented at ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Singapore.5 p.

Bibtex

@conference{c547042f6f434fd893a1db5d2e97f8ca,
title = "Using Frustration in the Design of Adaptive Videogames",
abstract = "In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former. Affective videogames, games that respond to the user's emotional state, may hold the key to creating such gameplay mechanics. In this paper we discus how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement.",
keywords = "cs_eprint_id, 921 cs_uid, 1",
author = "Kiel Gilleade and Alan Dix",
year = "2004",
month = jun,
language = "English",
pages = "228--232",
note = "ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology ; Conference date: 01-01-1900",

}

RIS

TY - CONF

T1 - Using Frustration in the Design of Adaptive Videogames

AU - Gilleade, Kiel

AU - Dix, Alan

PY - 2004/6

Y1 - 2004/6

N2 - In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former. Affective videogames, games that respond to the user's emotional state, may hold the key to creating such gameplay mechanics. In this paper we discus how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement.

AB - In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former. Affective videogames, games that respond to the user's emotional state, may hold the key to creating such gameplay mechanics. In this paper we discus how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement.

KW - cs_eprint_id

KW - 921 cs_uid

KW - 1

M3 - Conference paper

SP - 228

EP - 232

T2 - ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology

Y2 - 1 January 1900

ER -