Research output: Contribution to conference - Without ISBN/ISSN › Conference paper
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper
}
TY - CONF
T1 - Using Frustration in the Design of Adaptive Videogames
AU - Gilleade, Kiel
AU - Dix, Alan
PY - 2004/6
Y1 - 2004/6
N2 - In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former. Affective videogames, games that respond to the user's emotional state, may hold the key to creating such gameplay mechanics. In this paper we discus how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement.
AB - In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former. Affective videogames, games that respond to the user's emotional state, may hold the key to creating such gameplay mechanics. In this paper we discus how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement.
KW - cs_eprint_id
KW - 921 cs_uid
KW - 1
M3 - Conference paper
SP - 228
EP - 232
T2 - ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology
Y2 - 1 January 1900
ER -