Home > Research > Publications & Outputs > Validation of a LiDAR-based player tracking sys...

Electronic data

  • Lidar

    Accepted author manuscript, 800 KB, PDF document

    Available under license: CC BY: Creative Commons Attribution 4.0 International License

Links

Text available via DOI:

View graph of relations

Validation of a LiDAR-based player tracking system during football-specific tasks

Research output: Contribution to Journal/MagazineSpecial issuepeer-review

Published

Standard

Validation of a LiDAR-based player tracking system during football-specific tasks. / Bampouras, Theo; Thomas, Neil.
In: Sports Engineering, Vol. 25, No. 1, 8, 22.05.2022.

Research output: Contribution to Journal/MagazineSpecial issuepeer-review

Harvard

APA

Vancouver

Bampouras T, Thomas N. Validation of a LiDAR-based player tracking system during football-specific tasks. Sports Engineering. 2022 May 22;25(1):8. doi: 10.1007/s12283-022-00372-7

Author

Bampouras, Theo ; Thomas, Neil. / Validation of a LiDAR-based player tracking system during football-specific tasks. In: Sports Engineering. 2022 ; Vol. 25, No. 1.

Bibtex

@article{aa374714c4924b8ebe2a56cee5202034,
title = "Validation of a LiDAR-based player tracking system during football-specific tasks",
abstract = "Tracking players{\textquoteright} movements in sports is important to monitor and optimise exercise volume, avoid injuries, and enhance game performance. A new LiDAR-based system (Sportlight{\textregistered}) purports to provide accurate velocity and acceleration metrics derived from player movements. This study examined the validity of the LiDAR-based system against a 3D motion analysis system. Two competitive football players (age: 18 years, height: 1.74 ± 0.01 m, mass: 66.5 ± 7.8 kg; playing experience at this level: 3 years) completed nine trials each of six sport-specific movements, consisting of straight-line sprints, cuts, and curved runs. Trials were recorded concurrently by a four-unit LiDAR system and a 64-camera 3D motion analysis system. Instantaneous velocity and acceleration, and time spent within key performance indicator bands (defined by velocity and acceleration thresholds) were compared between systems. Agreement between the systems was evaluated by root mean square error. Differences in time spent within each key performance indicator band between systems were assessed with t tests and standardised effect sizes. Velocity root mean square error values ranged from 0.04 to 0.14 m·s−1 across all movements and acceleration root mean square error values ranged from 0.16 to 0.7 m·s−2. Differences between systems for time spent within each key performance indicator band were mostly trivial. These results show that the LiDAR-based system can provide valid measures of velocity and acceleration in football-specific tasks, thus providing accurate tracking of players and calculation of relevant key performance indicators.",
keywords = "Accuracy, Movement analysis, Performance analysis, Sports technology, Sports analytics",
author = "Theo Bampouras and Neil Thomas",
year = "2022",
month = may,
day = "22",
doi = "10.1007/s12283-022-00372-7",
language = "English",
volume = "25",
journal = "Sports Engineering",
issn = "1460-2687",
publisher = "Springer",
number = "1",

}

RIS

TY - JOUR

T1 - Validation of a LiDAR-based player tracking system during football-specific tasks

AU - Bampouras, Theo

AU - Thomas, Neil

PY - 2022/5/22

Y1 - 2022/5/22

N2 - Tracking players’ movements in sports is important to monitor and optimise exercise volume, avoid injuries, and enhance game performance. A new LiDAR-based system (Sportlight®) purports to provide accurate velocity and acceleration metrics derived from player movements. This study examined the validity of the LiDAR-based system against a 3D motion analysis system. Two competitive football players (age: 18 years, height: 1.74 ± 0.01 m, mass: 66.5 ± 7.8 kg; playing experience at this level: 3 years) completed nine trials each of six sport-specific movements, consisting of straight-line sprints, cuts, and curved runs. Trials were recorded concurrently by a four-unit LiDAR system and a 64-camera 3D motion analysis system. Instantaneous velocity and acceleration, and time spent within key performance indicator bands (defined by velocity and acceleration thresholds) were compared between systems. Agreement between the systems was evaluated by root mean square error. Differences in time spent within each key performance indicator band between systems were assessed with t tests and standardised effect sizes. Velocity root mean square error values ranged from 0.04 to 0.14 m·s−1 across all movements and acceleration root mean square error values ranged from 0.16 to 0.7 m·s−2. Differences between systems for time spent within each key performance indicator band were mostly trivial. These results show that the LiDAR-based system can provide valid measures of velocity and acceleration in football-specific tasks, thus providing accurate tracking of players and calculation of relevant key performance indicators.

AB - Tracking players’ movements in sports is important to monitor and optimise exercise volume, avoid injuries, and enhance game performance. A new LiDAR-based system (Sportlight®) purports to provide accurate velocity and acceleration metrics derived from player movements. This study examined the validity of the LiDAR-based system against a 3D motion analysis system. Two competitive football players (age: 18 years, height: 1.74 ± 0.01 m, mass: 66.5 ± 7.8 kg; playing experience at this level: 3 years) completed nine trials each of six sport-specific movements, consisting of straight-line sprints, cuts, and curved runs. Trials were recorded concurrently by a four-unit LiDAR system and a 64-camera 3D motion analysis system. Instantaneous velocity and acceleration, and time spent within key performance indicator bands (defined by velocity and acceleration thresholds) were compared between systems. Agreement between the systems was evaluated by root mean square error. Differences in time spent within each key performance indicator band between systems were assessed with t tests and standardised effect sizes. Velocity root mean square error values ranged from 0.04 to 0.14 m·s−1 across all movements and acceleration root mean square error values ranged from 0.16 to 0.7 m·s−2. Differences between systems for time spent within each key performance indicator band were mostly trivial. These results show that the LiDAR-based system can provide valid measures of velocity and acceleration in football-specific tasks, thus providing accurate tracking of players and calculation of relevant key performance indicators.

KW - Accuracy

KW - Movement analysis

KW - Performance analysis

KW - Sports technology

KW - Sports analytics

U2 - 10.1007/s12283-022-00372-7

DO - 10.1007/s12283-022-00372-7

M3 - Special issue

VL - 25

JO - Sports Engineering

JF - Sports Engineering

SN - 1460-2687

IS - 1

M1 - 8

ER -