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Vermeer: Direct interaction with a 360° viewable 3D display

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Vermeer: Direct interaction with a 360° viewable 3D display. / Butler, A.; Hilliges, O.; Izadi, S. et al.
UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology. ACM, 2011. p. 569-576.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Butler, A, Hilliges, O, Izadi, S, Hodges, S, Molyneaux, D, Kim, D & Kong, D 2011, Vermeer: Direct interaction with a 360° viewable 3D display. in UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology. ACM, pp. 569-576. https://doi.org/10.1145/2047196.2047271

APA

Butler, A., Hilliges, O., Izadi, S., Hodges, S., Molyneaux, D., Kim, D., & Kong, D. (2011). Vermeer: Direct interaction with a 360° viewable 3D display. In UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology (pp. 569-576). ACM. https://doi.org/10.1145/2047196.2047271

Vancouver

Butler A, Hilliges O, Izadi S, Hodges S, Molyneaux D, Kim D et al. Vermeer: Direct interaction with a 360° viewable 3D display. In UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology. ACM. 2011. p. 569-576 doi: 10.1145/2047196.2047271

Author

Butler, A. ; Hilliges, O. ; Izadi, S. et al. / Vermeer: Direct interaction with a 360° viewable 3D display. UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology. ACM, 2011. pp. 569-576

Bibtex

@inproceedings{c3dcb1492d4746a28adaaa5da68c9b84,
title = "Vermeer: Direct interaction with a 360° viewable 3D display",
abstract = "We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to overcome an issue inherent in these prior systems which - typically due to moving parts - restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct in-volume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work. {\textcopyright} 2011 ACM.",
keywords = "360°viewable 3D display, In-volume interaction, Input sensing, Optical illusion, Tabletop, Hardware, Three dimensional, User interfaces, 3-D displays, Optical illusions, Display devices",
author = "A. Butler and O. Hilliges and S. Izadi and S. Hodges and D. Molyneaux and D. Kim and D. Kong",
year = "2011",
month = oct,
day = "16",
doi = "10.1145/2047196.2047271",
language = "English",
pages = "569--576",
booktitle = "UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Vermeer: Direct interaction with a 360° viewable 3D display

AU - Butler, A.

AU - Hilliges, O.

AU - Izadi, S.

AU - Hodges, S.

AU - Molyneaux, D.

AU - Kim, D.

AU - Kong, D.

PY - 2011/10/16

Y1 - 2011/10/16

N2 - We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to overcome an issue inherent in these prior systems which - typically due to moving parts - restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct in-volume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work. © 2011 ACM.

AB - We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to overcome an issue inherent in these prior systems which - typically due to moving parts - restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct in-volume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work. © 2011 ACM.

KW - 360°viewable 3D display

KW - In-volume interaction

KW - Input sensing

KW - Optical illusion

KW - Tabletop

KW - Hardware

KW - Three dimensional

KW - User interfaces

KW - 3-D displays

KW - Optical illusions

KW - Display devices

U2 - 10.1145/2047196.2047271

DO - 10.1145/2047196.2047271

M3 - Conference contribution/Paper

SP - 569

EP - 576

BT - UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology

PB - ACM

ER -