Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Vermeer: Direct interaction with a 360° viewable 3D display
AU - Butler, A.
AU - Hilliges, O.
AU - Izadi, S.
AU - Hodges, S.
AU - Molyneaux, D.
AU - Kim, D.
AU - Kong, D.
PY - 2011/10/16
Y1 - 2011/10/16
N2 - We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to overcome an issue inherent in these prior systems which - typically due to moving parts - restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct in-volume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work. © 2011 ACM.
AB - We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to overcome an issue inherent in these prior systems which - typically due to moving parts - restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct in-volume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work. © 2011 ACM.
KW - 360°viewable 3D display
KW - In-volume interaction
KW - Input sensing
KW - Optical illusion
KW - Tabletop
KW - Hardware
KW - Three dimensional
KW - User interfaces
KW - 3-D displays
KW - Optical illusions
KW - Display devices
U2 - 10.1145/2047196.2047271
DO - 10.1145/2047196.2047271
M3 - Conference contribution/Paper
SP - 569
EP - 576
BT - UIST '11: Proceedings of the 24th annual ACM symposium on User interface software and technology
PB - ACM
ER -