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Vermeer: direct interaction with a 360176; viewable 3D display

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published
  • Alex Butler
  • Otmar Hilliges
  • Shahram Izadi
  • Steve Hodges
  • David Molyneaux
  • David Kim
  • Danny Kong
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Publication date2011
Host publicationUIST '11 Proceedings of the 24th annual ACM symposium on User interface software and technology
Place of PublicationNew York, NY, USA
PublisherACM
Pages569-576
Number of pages8
ISBN (print)978-1-4503-0716-1
<mark>Original language</mark>English

Abstract

We present Vermeer, a novel interactive 360° viewable 3D display. Like prior systems in this area, Vermeer provides viewpoint-corrected, stereoscopic 3D graphics to simultaneous users, 360° around the display, without the need for eyewear or other user instrumentation. Our goal is to over-come an issue inherent in these prior systems which - typically due to moving parts - restrict interactions to outside the display volume. Our system leverages a known optical illusion to demonstrate, for the first time, how users can reach into and directly touch 3D objects inside the display volume. Vermeer is intended to be a new enabling technology for interaction, and we therefore describe our hardware implementation in full, focusing on the challenges of combining this optical configuration with an existing approach for creating a 360° viewable 3D display. Initially we demonstrate direct involume interaction by sensing user input with a Kinect camera placed above the display. However, by exploiting the properties of the optical configuration, we also demonstrate novel prototypes for fully integrated input sensing alongside simultaneous display. We conclude by discussing limitations, implications for interaction, and ideas for future work.