Final published version
Research output: Book/Report/Proceedings › Book
Research output: Book/Report/Proceedings › Book
}
TY - BOOK
T1 - Videogames and Horror
T2 - From Amnesia to Zombies Run!
AU - Stobbart, Dawn Catherine Hazel
PY - 2019/10/1
Y1 - 2019/10/1
N2 - Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked in the academic community in terms of lengthy studies in the fast growing field of videogame scholarship. From Amnesia to Zombies enters into this discussion, in a sustained exploration of horror as a motif in videogames. The book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so demonstrates how the videogame enters discussions of horror and how videogames offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.
AB - Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked in the academic community in terms of lengthy studies in the fast growing field of videogame scholarship. From Amnesia to Zombies enters into this discussion, in a sustained exploration of horror as a motif in videogames. The book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so demonstrates how the videogame enters discussions of horror and how videogames offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.
M3 - Book
SN - 9781786834362
T3 - Horror Studies
BT - Videogames and Horror
PB - University of Wales Press
CY - Cardiff
ER -