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Videogames and Horror: From Amnesia to Zombies Run!

Research output: Book/Report/ProceedingsBook

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Videogames and Horror: From Amnesia to Zombies Run! / Stobbart, Dawn Catherine Hazel.
Cardiff: University of Wales Press, 2019. 304 p. (Horror Studies).

Research output: Book/Report/ProceedingsBook

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APA

Vancouver

Stobbart DCH. Videogames and Horror: From Amnesia to Zombies Run! Cardiff: University of Wales Press, 2019. 304 p. (Horror Studies).

Author

Stobbart, Dawn Catherine Hazel. / Videogames and Horror : From Amnesia to Zombies Run!. Cardiff : University of Wales Press, 2019. 304 p. (Horror Studies).

Bibtex

@book{9d8513d0a2c64962af48018822775c2e,
title = "Videogames and Horror: From Amnesia to Zombies Run!",
abstract = "Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked in the academic community in terms of lengthy studies in the fast growing field of videogame scholarship. From Amnesia to Zombies enters into this discussion, in a sustained exploration of horror as a motif in videogames. The book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so demonstrates how the videogame enters discussions of horror and how videogames offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.",
author = "Stobbart, {Dawn Catherine Hazel}",
year = "2019",
month = oct,
day = "1",
language = "English",
isbn = "9781786834362",
series = "Horror Studies",
publisher = "University of Wales Press",

}

RIS

TY - BOOK

T1 - Videogames and Horror

T2 - From Amnesia to Zombies Run!

AU - Stobbart, Dawn Catherine Hazel

PY - 2019/10/1

Y1 - 2019/10/1

N2 - Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked in the academic community in terms of lengthy studies in the fast growing field of videogame scholarship. From Amnesia to Zombies enters into this discussion, in a sustained exploration of horror as a motif in videogames. The book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so demonstrates how the videogame enters discussions of horror and how videogames offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.

AB - Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked in the academic community in terms of lengthy studies in the fast growing field of videogame scholarship. From Amnesia to Zombies enters into this discussion, in a sustained exploration of horror as a motif in videogames. The book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so demonstrates how the videogame enters discussions of horror and how videogames offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.

M3 - Book

SN - 9781786834362

T3 - Horror Studies

BT - Videogames and Horror

PB - University of Wales Press

CY - Cardiff

ER -