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Virtual Beings: Emergence of Population Level Movement and Stopping Behaviour from Indivual Rulesets

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Virtual Beings: Emergence of Population Level Movement and Stopping Behaviour from Indivual Rulesets. / Mottram, Chiron; Penn, Alan; Dalton, Ruth.
Second International Space Syntax Symposium, 1/01/99. 1999.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Mottram, C, Penn, A & Dalton, R 1999, Virtual Beings: Emergence of Population Level Movement and Stopping Behaviour from Indivual Rulesets. in Second International Space Syntax Symposium, 1/01/99.

APA

Mottram, C., Penn, A., & Dalton, R. (1999). Virtual Beings: Emergence of Population Level Movement and Stopping Behaviour from Indivual Rulesets. In Second International Space Syntax Symposium, 1/01/99

Vancouver

Mottram C, Penn A, Dalton R. Virtual Beings: Emergence of Population Level Movement and Stopping Behaviour from Indivual Rulesets. In Second International Space Syntax Symposium, 1/01/99. 1999

Author

Mottram, Chiron ; Penn, Alan ; Dalton, Ruth. / Virtual Beings : Emergence of Population Level Movement and Stopping Behaviour from Indivual Rulesets. Second International Space Syntax Symposium, 1/01/99. 1999.

Bibtex

@inproceedings{aca68635c4884b5da20ec0bfae5171a6,
title = "Virtual Beings: Emergence of Population Level Movement and Stopping Behaviour from Indivual Rulesets",
abstract = "Space syntax research has found that patterns of pedestrian and vehicular movement are strongly correlated with the pattern of space in urban areas and inside buildings. These findings are based on observations of movement patterns of large numbers of people. However, the possible mechanisms at the individual level which might lead to such population level effects are not well understood.This paper reports on ongoing research using VR technology to try to simulate “lifelike” behaviour in a world of virtual beings. A variable field of view, collision detection and a sense of vision was given to the virtual beings. A number of “rule sets” were then used to try and mimic human behaviour characteristics including both probabilistic and learning algorithms. Research using simple rule sets for attraction surfaces imposed on a spatial configuration have been found to be problematic showing behaviours such as individuals becoming “stuck” at local minima in the surface. In this research complex rulesets involving the viewshed for each individual and awareness of other beings were tested.The movement of each being around the world was tracked and a {\textquoteleft}trail{\textquoteright} was produced which was then compared both to the trails produced by real experimental subjects moving around the same world using an immersive VR headset and to the syntactic properties of the world itself. This comparison is allowing us to specify plausible cognitive models for individual behaviour that might give rise to the collective patterns observed in conventional syntax research.",
author = "Chiron Mottram and Alan Penn and Ruth Dalton",
year = "1999",
language = "English",
booktitle = "Second International Space Syntax Symposium, 1/01/99",

}

RIS

TY - GEN

T1 - Virtual Beings

T2 - Emergence of Population Level Movement and Stopping Behaviour from Indivual Rulesets

AU - Mottram, Chiron

AU - Penn, Alan

AU - Dalton, Ruth

PY - 1999

Y1 - 1999

N2 - Space syntax research has found that patterns of pedestrian and vehicular movement are strongly correlated with the pattern of space in urban areas and inside buildings. These findings are based on observations of movement patterns of large numbers of people. However, the possible mechanisms at the individual level which might lead to such population level effects are not well understood.This paper reports on ongoing research using VR technology to try to simulate “lifelike” behaviour in a world of virtual beings. A variable field of view, collision detection and a sense of vision was given to the virtual beings. A number of “rule sets” were then used to try and mimic human behaviour characteristics including both probabilistic and learning algorithms. Research using simple rule sets for attraction surfaces imposed on a spatial configuration have been found to be problematic showing behaviours such as individuals becoming “stuck” at local minima in the surface. In this research complex rulesets involving the viewshed for each individual and awareness of other beings were tested.The movement of each being around the world was tracked and a ‘trail’ was produced which was then compared both to the trails produced by real experimental subjects moving around the same world using an immersive VR headset and to the syntactic properties of the world itself. This comparison is allowing us to specify plausible cognitive models for individual behaviour that might give rise to the collective patterns observed in conventional syntax research.

AB - Space syntax research has found that patterns of pedestrian and vehicular movement are strongly correlated with the pattern of space in urban areas and inside buildings. These findings are based on observations of movement patterns of large numbers of people. However, the possible mechanisms at the individual level which might lead to such population level effects are not well understood.This paper reports on ongoing research using VR technology to try to simulate “lifelike” behaviour in a world of virtual beings. A variable field of view, collision detection and a sense of vision was given to the virtual beings. A number of “rule sets” were then used to try and mimic human behaviour characteristics including both probabilistic and learning algorithms. Research using simple rule sets for attraction surfaces imposed on a spatial configuration have been found to be problematic showing behaviours such as individuals becoming “stuck” at local minima in the surface. In this research complex rulesets involving the viewshed for each individual and awareness of other beings were tested.The movement of each being around the world was tracked and a ‘trail’ was produced which was then compared both to the trails produced by real experimental subjects moving around the same world using an immersive VR headset and to the syntactic properties of the world itself. This comparison is allowing us to specify plausible cognitive models for individual behaviour that might give rise to the collective patterns observed in conventional syntax research.

M3 - Conference contribution/Paper

BT - Second International Space Syntax Symposium, 1/01/99

ER -