Home > Research > Publications & Outputs > Virtual environment trajectory analysis
View graph of relations

Virtual environment trajectory analysis: a basis for navigational assistance and scene adaptivity

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Virtual environment trajectory analysis: a basis for navigational assistance and scene adaptivity. / Sas, Corina; O'Hare, Gregory; Reilly, Ronan.
In: Future Generation Computer Systems, Vol. 21, No. 7, 07.2005, p. 1157-1166.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Sas, C, O'Hare, G & Reilly, R 2005, 'Virtual environment trajectory analysis: a basis for navigational assistance and scene adaptivity', Future Generation Computer Systems, vol. 21, no. 7, pp. 1157-1166. https://doi.org/10.1016/j.future.2004.04.003

APA

Vancouver

Sas C, O'Hare G, Reilly R. Virtual environment trajectory analysis: a basis for navigational assistance and scene adaptivity. Future Generation Computer Systems. 2005 Jul;21(7):1157-1166. doi: 10.1016/j.future.2004.04.003

Author

Sas, Corina ; O'Hare, Gregory ; Reilly, Ronan. / Virtual environment trajectory analysis : a basis for navigational assistance and scene adaptivity. In: Future Generation Computer Systems. 2005 ; Vol. 21, No. 7. pp. 1157-1166.

Bibtex

@article{af63be8a0bda4727b3b23504047724ff,
title = "Virtual environment trajectory analysis: a basis for navigational assistance and scene adaptivity",
abstract = "This paper describes the analysis and clustering of motion trajectories obtained while users navigate within a virtual environment (VE). It presents a neural network simulation that produces a set of five clusters which help to differentiate users on the basis of efficient and inefficient navigational strategies. The accuracy of classification carried out with a self-organising map algorithm was tested and improved to in excess of 85% by using learning vector quantisation. This paper considers how such user classifications could be utilised in the delivery of intelligent navigational support and the dynamic reconfiguration of scenes within such VEs. We explore how such intelligent assistance and system adaptivity could be delivered within a Multi-Agent Systems (MAS) context.",
keywords = "Spatial behaviour, Trajectory classification, Adaptive VEs",
author = "Corina Sas and Gregory O'Hare and Ronan Reilly",
note = "The work pioneers the exploration of machine learning potential for developing adaptive virtual environments to support spatial reasoning. It proposes an original machine-learning based methodology for automatic and real time discrimination of different groups of users based on their spatial behaviour. This journal paper is an extended version of the one presented at a workshop at the International Conference on Computational Science 2003 published in LNCS 2659. RAE_import_type : Journal article RAE_uoa_type : Computer Science and Informatics",
year = "2005",
month = jul,
doi = "10.1016/j.future.2004.04.003",
language = "English",
volume = "21",
pages = "1157--1166",
journal = "Future Generation Computer Systems",
issn = "0167-739X",
publisher = "Elsevier",
number = "7",

}

RIS

TY - JOUR

T1 - Virtual environment trajectory analysis

T2 - a basis for navigational assistance and scene adaptivity

AU - Sas, Corina

AU - O'Hare, Gregory

AU - Reilly, Ronan

N1 - The work pioneers the exploration of machine learning potential for developing adaptive virtual environments to support spatial reasoning. It proposes an original machine-learning based methodology for automatic and real time discrimination of different groups of users based on their spatial behaviour. This journal paper is an extended version of the one presented at a workshop at the International Conference on Computational Science 2003 published in LNCS 2659. RAE_import_type : Journal article RAE_uoa_type : Computer Science and Informatics

PY - 2005/7

Y1 - 2005/7

N2 - This paper describes the analysis and clustering of motion trajectories obtained while users navigate within a virtual environment (VE). It presents a neural network simulation that produces a set of five clusters which help to differentiate users on the basis of efficient and inefficient navigational strategies. The accuracy of classification carried out with a self-organising map algorithm was tested and improved to in excess of 85% by using learning vector quantisation. This paper considers how such user classifications could be utilised in the delivery of intelligent navigational support and the dynamic reconfiguration of scenes within such VEs. We explore how such intelligent assistance and system adaptivity could be delivered within a Multi-Agent Systems (MAS) context.

AB - This paper describes the analysis and clustering of motion trajectories obtained while users navigate within a virtual environment (VE). It presents a neural network simulation that produces a set of five clusters which help to differentiate users on the basis of efficient and inefficient navigational strategies. The accuracy of classification carried out with a self-organising map algorithm was tested and improved to in excess of 85% by using learning vector quantisation. This paper considers how such user classifications could be utilised in the delivery of intelligent navigational support and the dynamic reconfiguration of scenes within such VEs. We explore how such intelligent assistance and system adaptivity could be delivered within a Multi-Agent Systems (MAS) context.

KW - Spatial behaviour

KW - Trajectory classification

KW - Adaptive VEs

U2 - 10.1016/j.future.2004.04.003

DO - 10.1016/j.future.2004.04.003

M3 - Journal article

VL - 21

SP - 1157

EP - 1166

JO - Future Generation Computer Systems

JF - Future Generation Computer Systems

SN - 0167-739X

IS - 7

ER -