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Virtual reality in specialist palliative care: a feasibility study to enable clinical practice adoption

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Virtual reality in specialist palliative care: a feasibility study to enable clinical practice adoption. / Nwosu, Amara; Mills, Mark; Roughneen, Simon et al.
In: BMJ Supportive and Palliative Care, Vol. 14, No. 1, 21.02.2024, p. 47-51.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Nwosu, A, Mills, M, Roughneen, S, Stanley, S, Chapman, L & Mason, S 2024, 'Virtual reality in specialist palliative care: a feasibility study to enable clinical practice adoption', BMJ Supportive and Palliative Care, vol. 14, no. 1, pp. 47-51. https://doi.org/10.1136/bmjspcare-2020-002327

APA

Nwosu, A., Mills, M., Roughneen, S., Stanley, S., Chapman, L., & Mason, S. (2024). Virtual reality in specialist palliative care: a feasibility study to enable clinical practice adoption. BMJ Supportive and Palliative Care, 14(1), 47-51. https://doi.org/10.1136/bmjspcare-2020-002327

Vancouver

Nwosu A, Mills M, Roughneen S, Stanley S, Chapman L, Mason S. Virtual reality in specialist palliative care: a feasibility study to enable clinical practice adoption. BMJ Supportive and Palliative Care. 2024 Feb 21;14(1):47-51. Epub 2021 Feb 17. doi: 10.1136/bmjspcare-2020-002327

Author

Nwosu, Amara ; Mills, Mark ; Roughneen, Simon et al. / Virtual reality in specialist palliative care : a feasibility study to enable clinical practice adoption. In: BMJ Supportive and Palliative Care. 2024 ; Vol. 14, No. 1. pp. 47-51.

Bibtex

@article{a2ed9d43980c407fbc13711a8811e7c6,
title = "Virtual reality in specialist palliative care: a feasibility study to enable clinical practice adoption",
abstract = "Background: The use of virtual reality (VR) is increasing in palliative care. However, despite increasing interest in VR, there is little evidence of how this technology can be implemented into practice. Aims: This paper aims to: (1) explore the feasibility of implementing VR therapy, for patients and caregivers, in a hospital specialist inpatient palliative care unit and a hospice, and (2) to identify questions for organisations, to support VR adoption in palliative care. Methods: The Samsung Gear VR system was used in a hospital specialist palliative inpatient unit and a hospice. Patients and caregivers received VR distraction therapy and provided feedback of their experience. Staff completed a feedback questionnaire to explore their opinion of the usefulness of VR in palliative care. A public engagement event was conducted, to identify questions to support implementation of VR in palliative care settings. Results: Fifteen individuals (12 (80%) patients and 3 (20%) caregivers) participated. All had a positive experience. No adverse effects were reported. Ten items were identified for organisations to consider ahead of adoption of VR in palliative care. These were questions about: the purpose of VR; intended population; supporting evidence; session duration; equipment choice; infection control issues; content choice; setting of VR; person(s) responsible for delivery and the maintenance plan. Conclusions: It is feasible to use VR therapy in palliative care; however, further evidence about its efficacy and effectiveness is needed. Palliative care practitioners considering VR use should carefully consider several factors, to ensure that this technology can be used safely and effectively in clinical practice.",
keywords = "quality of life, supportive care, symptoms and symptom management, terminal care",
author = "Amara Nwosu and Mark Mills and Simon Roughneen and Sarah Stanley and Laura Chapman and Stephen Mason",
year = "2024",
month = feb,
day = "21",
doi = "10.1136/bmjspcare-2020-002327",
language = "English",
volume = "14",
pages = "47--51",
journal = "BMJ Supportive and Palliative Care",
issn = "2045-435X",
publisher = "BMJ Publishing Group Ltd",
number = "1",

}

RIS

TY - JOUR

T1 - Virtual reality in specialist palliative care

T2 - a feasibility study to enable clinical practice adoption

AU - Nwosu, Amara

AU - Mills, Mark

AU - Roughneen, Simon

AU - Stanley, Sarah

AU - Chapman, Laura

AU - Mason, Stephen

PY - 2024/2/21

Y1 - 2024/2/21

N2 - Background: The use of virtual reality (VR) is increasing in palliative care. However, despite increasing interest in VR, there is little evidence of how this technology can be implemented into practice. Aims: This paper aims to: (1) explore the feasibility of implementing VR therapy, for patients and caregivers, in a hospital specialist inpatient palliative care unit and a hospice, and (2) to identify questions for organisations, to support VR adoption in palliative care. Methods: The Samsung Gear VR system was used in a hospital specialist palliative inpatient unit and a hospice. Patients and caregivers received VR distraction therapy and provided feedback of their experience. Staff completed a feedback questionnaire to explore their opinion of the usefulness of VR in palliative care. A public engagement event was conducted, to identify questions to support implementation of VR in palliative care settings. Results: Fifteen individuals (12 (80%) patients and 3 (20%) caregivers) participated. All had a positive experience. No adverse effects were reported. Ten items were identified for organisations to consider ahead of adoption of VR in palliative care. These were questions about: the purpose of VR; intended population; supporting evidence; session duration; equipment choice; infection control issues; content choice; setting of VR; person(s) responsible for delivery and the maintenance plan. Conclusions: It is feasible to use VR therapy in palliative care; however, further evidence about its efficacy and effectiveness is needed. Palliative care practitioners considering VR use should carefully consider several factors, to ensure that this technology can be used safely and effectively in clinical practice.

AB - Background: The use of virtual reality (VR) is increasing in palliative care. However, despite increasing interest in VR, there is little evidence of how this technology can be implemented into practice. Aims: This paper aims to: (1) explore the feasibility of implementing VR therapy, for patients and caregivers, in a hospital specialist inpatient palliative care unit and a hospice, and (2) to identify questions for organisations, to support VR adoption in palliative care. Methods: The Samsung Gear VR system was used in a hospital specialist palliative inpatient unit and a hospice. Patients and caregivers received VR distraction therapy and provided feedback of their experience. Staff completed a feedback questionnaire to explore their opinion of the usefulness of VR in palliative care. A public engagement event was conducted, to identify questions to support implementation of VR in palliative care settings. Results: Fifteen individuals (12 (80%) patients and 3 (20%) caregivers) participated. All had a positive experience. No adverse effects were reported. Ten items were identified for organisations to consider ahead of adoption of VR in palliative care. These were questions about: the purpose of VR; intended population; supporting evidence; session duration; equipment choice; infection control issues; content choice; setting of VR; person(s) responsible for delivery and the maintenance plan. Conclusions: It is feasible to use VR therapy in palliative care; however, further evidence about its efficacy and effectiveness is needed. Palliative care practitioners considering VR use should carefully consider several factors, to ensure that this technology can be used safely and effectively in clinical practice.

KW - quality of life

KW - supportive care

KW - symptoms and symptom management

KW - terminal care

U2 - 10.1136/bmjspcare-2020-002327

DO - 10.1136/bmjspcare-2020-002327

M3 - Journal article

VL - 14

SP - 47

EP - 51

JO - BMJ Supportive and Palliative Care

JF - BMJ Supportive and Palliative Care

SN - 2045-435X

IS - 1

ER -