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VORTEX: design and implementation of an interactive volumetric display

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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VORTEX: design and implementation of an interactive volumetric display. / Karnik, Abhijit; Henderson, Archie; Dean, Andrew et al.
CHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems. New York, NY, USA: ACM, 2011. p. 2017-2022.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Karnik, A, Henderson, A, Dean, A, Pang, H, Campbell, T, Sakurai, S, Herrmann, G, Izadi, S, Kitamura, Y & Subramanian, S 2011, VORTEX: design and implementation of an interactive volumetric display. in CHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems. ACM, New York, NY, USA, pp. 2017-2022, CHI 2011, Vancouver, Canada, 7/05/11. https://doi.org/10.1145/1979742.1979870

APA

Karnik, A., Henderson, A., Dean, A., Pang, H., Campbell, T., Sakurai, S., Herrmann, G., Izadi, S., Kitamura, Y., & Subramanian, S. (2011). VORTEX: design and implementation of an interactive volumetric display. In CHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems (pp. 2017-2022). ACM. https://doi.org/10.1145/1979742.1979870

Vancouver

Karnik A, Henderson A, Dean A, Pang H, Campbell T, Sakurai S et al. VORTEX: design and implementation of an interactive volumetric display. In CHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems. New York, NY, USA: ACM. 2011. p. 2017-2022 doi: 10.1145/1979742.1979870

Author

Karnik, Abhijit ; Henderson, Archie ; Dean, Andrew et al. / VORTEX : design and implementation of an interactive volumetric display. CHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems. New York, NY, USA : ACM, 2011. pp. 2017-2022

Bibtex

@inproceedings{ef609fe630ef488a9eef5f5f7943650b,
title = "VORTEX: design and implementation of an interactive volumetric display",
abstract = "True 3D display systems like volumetric displays allow generation of autostereoscopic, multi-view 3D content that has real physical dimensions. However their uptake as a research tool within the HCI community is limited largely due to difficulties in buying or building such displays. The choice of commercially available systems is limited and constrains the flexibility of their use in terms of interaction capabilities, display features and integration with multi-display environments (MDEs). In this paper we describe the steps involved in creating custom volumetric display from easily available components. By building a touch-enabled volumetric display we walk-through the steps involved in the process. This will enable us to explore various interactive systems, associated techniques and challenges related to integration of the device into a MDE.",
keywords = "isotropic displays, swept volumetric display, true 3D, volumetric display",
author = "Abhijit Karnik and Archie Henderson and Andrew Dean and Howard Pang and Thomas Campbell and Satoshi Sakurai and Guido Herrmann and Shahram Izadi and Yoshifumi Kitamura and Sriram Subramanian",
year = "2011",
doi = "10.1145/1979742.1979870",
language = "English",
isbn = "9781450302685",
pages = "2017--2022",
booktitle = "CHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems",
publisher = "ACM",
note = "CHI 2011 ; Conference date: 07-05-2011 Through 12-05-2011",

}

RIS

TY - GEN

T1 - VORTEX

T2 - CHI 2011

AU - Karnik, Abhijit

AU - Henderson, Archie

AU - Dean, Andrew

AU - Pang, Howard

AU - Campbell, Thomas

AU - Sakurai, Satoshi

AU - Herrmann, Guido

AU - Izadi, Shahram

AU - Kitamura, Yoshifumi

AU - Subramanian, Sriram

PY - 2011

Y1 - 2011

N2 - True 3D display systems like volumetric displays allow generation of autostereoscopic, multi-view 3D content that has real physical dimensions. However their uptake as a research tool within the HCI community is limited largely due to difficulties in buying or building such displays. The choice of commercially available systems is limited and constrains the flexibility of their use in terms of interaction capabilities, display features and integration with multi-display environments (MDEs). In this paper we describe the steps involved in creating custom volumetric display from easily available components. By building a touch-enabled volumetric display we walk-through the steps involved in the process. This will enable us to explore various interactive systems, associated techniques and challenges related to integration of the device into a MDE.

AB - True 3D display systems like volumetric displays allow generation of autostereoscopic, multi-view 3D content that has real physical dimensions. However their uptake as a research tool within the HCI community is limited largely due to difficulties in buying or building such displays. The choice of commercially available systems is limited and constrains the flexibility of their use in terms of interaction capabilities, display features and integration with multi-display environments (MDEs). In this paper we describe the steps involved in creating custom volumetric display from easily available components. By building a touch-enabled volumetric display we walk-through the steps involved in the process. This will enable us to explore various interactive systems, associated techniques and challenges related to integration of the device into a MDE.

KW - isotropic displays

KW - swept volumetric display

KW - true 3D

KW - volumetric display

U2 - 10.1145/1979742.1979870

DO - 10.1145/1979742.1979870

M3 - Conference contribution/Paper

SN - 9781450302685

SP - 2017

EP - 2022

BT - CHI EA '11 CHI '11 Extended Abstracts on Human Factors in Computing Systems

PB - ACM

CY - New York, NY, USA

Y2 - 7 May 2011 through 12 May 2011

ER -