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VR/AR for Users with Tic Disorders: Challenges and Opportunities

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VR/AR for Users with Tic Disorders: Challenges and Opportunities. / McVelia, Joseph; Weidner, Florian; Gellersen, Hans.
2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. p. 239-242.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

McVelia, J, Weidner, F & Gellersen, H 2024, VR/AR for Users with Tic Disorders: Challenges and Opportunities. in 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, pp. 239-242. https://doi.org/10.1109/ISMAR-Adjunct64951.2024.00057

APA

McVelia, J., Weidner, F., & Gellersen, H. (2024). VR/AR for Users with Tic Disorders: Challenges and Opportunities. In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (pp. 239-242). IEEE. https://doi.org/10.1109/ISMAR-Adjunct64951.2024.00057

Vancouver

McVelia J, Weidner F, Gellersen H. VR/AR for Users with Tic Disorders: Challenges and Opportunities. In 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE. 2024. p. 239-242 Epub 2024 Oct 21. doi: 10.1109/ISMAR-Adjunct64951.2024.00057

Author

McVelia, Joseph ; Weidner, Florian ; Gellersen, Hans. / VR/AR for Users with Tic Disorders: Challenges and Opportunities. 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2024. pp. 239-242

Bibtex

@inproceedings{f076d04b6d364fd3be0237db40033a62,
title = "VR/AR for Users with Tic Disorders: Challenges and Opportunities",
abstract = "Tics — sudden and irresistible movements, sounds, or behaviour of people — can severely impact people{\textquoteright}s lives. Interactive technologies such as virtual reality (VR) and augmented reality (AR) can potentially act as entertainment and productivity technologies that can handle tics. However, current AR/VR technologies are not ready for many people with tics as the tic itself — especially motor tics — prevents usage as many user interfaces rely on hand-, head- and eye-interaction. However, these body parts often affect motor tics, preventing an enjoyable, immersive experience. In this position paper, we outline the basics of tic disorders, connect tic disorders to head-mounted displays, and outline challenges and opportunities. By scoping literature and relying on anecdotal data, we speculate on whether and how we can design immersive applications and technologies for people with tic disorders. We stress that working with users and the availability of public data sets is essential for research and development. The prediction, filtering, or leveraging of tic-induced motion patterns especially seems to be a promising research avenue. In addition, we outline potential strategies such as input remapping and modifying the audiovisual output of the HMD could be improved to prevent or inhibit tics. Overall, we open the discussion about the design of immersive experiences for people with tic disorders.",
keywords = "Productivity, Manifolds, Entertainment industry, Resists, Machine learning, Immersive experience, User interfaces, Signal processing, Motors, Research and development, Virtual Reality, Head-Mounted Displays, Tic Disorders, Tourette{\textquoteright}s Syndrome",
author = "Joseph McVelia and Florian Weidner and Hans Gellersen",
year = "2024",
month = dec,
day = "2",
doi = "10.1109/ISMAR-Adjunct64951.2024.00057",
language = "English",
isbn = "9798331506926",
pages = "239--242",
booktitle = "2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)",
publisher = "IEEE",

}

RIS

TY - GEN

T1 - VR/AR for Users with Tic Disorders: Challenges and Opportunities

AU - McVelia, Joseph

AU - Weidner, Florian

AU - Gellersen, Hans

PY - 2024/12/2

Y1 - 2024/12/2

N2 - Tics — sudden and irresistible movements, sounds, or behaviour of people — can severely impact people’s lives. Interactive technologies such as virtual reality (VR) and augmented reality (AR) can potentially act as entertainment and productivity technologies that can handle tics. However, current AR/VR technologies are not ready for many people with tics as the tic itself — especially motor tics — prevents usage as many user interfaces rely on hand-, head- and eye-interaction. However, these body parts often affect motor tics, preventing an enjoyable, immersive experience. In this position paper, we outline the basics of tic disorders, connect tic disorders to head-mounted displays, and outline challenges and opportunities. By scoping literature and relying on anecdotal data, we speculate on whether and how we can design immersive applications and technologies for people with tic disorders. We stress that working with users and the availability of public data sets is essential for research and development. The prediction, filtering, or leveraging of tic-induced motion patterns especially seems to be a promising research avenue. In addition, we outline potential strategies such as input remapping and modifying the audiovisual output of the HMD could be improved to prevent or inhibit tics. Overall, we open the discussion about the design of immersive experiences for people with tic disorders.

AB - Tics — sudden and irresistible movements, sounds, or behaviour of people — can severely impact people’s lives. Interactive technologies such as virtual reality (VR) and augmented reality (AR) can potentially act as entertainment and productivity technologies that can handle tics. However, current AR/VR technologies are not ready for many people with tics as the tic itself — especially motor tics — prevents usage as many user interfaces rely on hand-, head- and eye-interaction. However, these body parts often affect motor tics, preventing an enjoyable, immersive experience. In this position paper, we outline the basics of tic disorders, connect tic disorders to head-mounted displays, and outline challenges and opportunities. By scoping literature and relying on anecdotal data, we speculate on whether and how we can design immersive applications and technologies for people with tic disorders. We stress that working with users and the availability of public data sets is essential for research and development. The prediction, filtering, or leveraging of tic-induced motion patterns especially seems to be a promising research avenue. In addition, we outline potential strategies such as input remapping and modifying the audiovisual output of the HMD could be improved to prevent or inhibit tics. Overall, we open the discussion about the design of immersive experiences for people with tic disorders.

KW - Productivity

KW - Manifolds

KW - Entertainment industry

KW - Resists

KW - Machine learning

KW - Immersive experience

KW - User interfaces

KW - Signal processing

KW - Motors

KW - Research and development

KW - Virtual Reality

KW - Head-Mounted Displays

KW - Tic Disorders

KW - Tourette’s Syndrome

U2 - 10.1109/ISMAR-Adjunct64951.2024.00057

DO - 10.1109/ISMAR-Adjunct64951.2024.00057

M3 - Conference contribution/Paper

SN - 9798331506926

SP - 239

EP - 242

BT - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)

PB - IEEE

ER -