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Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
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TY - GEN
T1 - VR/AR for Users with Tic Disorders: Challenges and Opportunities
AU - McVelia, Joseph
AU - Weidner, Florian
AU - Gellersen, Hans
PY - 2024/12/2
Y1 - 2024/12/2
N2 - Tics — sudden and irresistible movements, sounds, or behaviour of people — can severely impact people’s lives. Interactive technologies such as virtual reality (VR) and augmented reality (AR) can potentially act as entertainment and productivity technologies that can handle tics. However, current AR/VR technologies are not ready for many people with tics as the tic itself — especially motor tics — prevents usage as many user interfaces rely on hand-, head- and eye-interaction. However, these body parts often affect motor tics, preventing an enjoyable, immersive experience. In this position paper, we outline the basics of tic disorders, connect tic disorders to head-mounted displays, and outline challenges and opportunities. By scoping literature and relying on anecdotal data, we speculate on whether and how we can design immersive applications and technologies for people with tic disorders. We stress that working with users and the availability of public data sets is essential for research and development. The prediction, filtering, or leveraging of tic-induced motion patterns especially seems to be a promising research avenue. In addition, we outline potential strategies such as input remapping and modifying the audiovisual output of the HMD could be improved to prevent or inhibit tics. Overall, we open the discussion about the design of immersive experiences for people with tic disorders.
AB - Tics — sudden and irresistible movements, sounds, or behaviour of people — can severely impact people’s lives. Interactive technologies such as virtual reality (VR) and augmented reality (AR) can potentially act as entertainment and productivity technologies that can handle tics. However, current AR/VR technologies are not ready for many people with tics as the tic itself — especially motor tics — prevents usage as many user interfaces rely on hand-, head- and eye-interaction. However, these body parts often affect motor tics, preventing an enjoyable, immersive experience. In this position paper, we outline the basics of tic disorders, connect tic disorders to head-mounted displays, and outline challenges and opportunities. By scoping literature and relying on anecdotal data, we speculate on whether and how we can design immersive applications and technologies for people with tic disorders. We stress that working with users and the availability of public data sets is essential for research and development. The prediction, filtering, or leveraging of tic-induced motion patterns especially seems to be a promising research avenue. In addition, we outline potential strategies such as input remapping and modifying the audiovisual output of the HMD could be improved to prevent or inhibit tics. Overall, we open the discussion about the design of immersive experiences for people with tic disorders.
KW - Productivity
KW - Manifolds
KW - Entertainment industry
KW - Resists
KW - Machine learning
KW - Immersive experience
KW - User interfaces
KW - Signal processing
KW - Motors
KW - Research and development
KW - Virtual Reality
KW - Head-Mounted Displays
KW - Tic Disorders
KW - Tourette’s Syndrome
U2 - 10.1109/ISMAR-Adjunct64951.2024.00057
DO - 10.1109/ISMAR-Adjunct64951.2024.00057
M3 - Conference contribution/Paper
SN - 9798331506926
SP - 239
EP - 242
BT - 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
PB - IEEE
ER -