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Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Published

Standard

Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities. / Sidenmark, Ludwig; Parent, Mark; Wu, Chi-Hao et al.
In: IEEE Transactions on Visualization and Computer Graphics, Vol. 28, No. 11, 30.11.2022, p. 3585-3595.

Research output: Contribution to Journal/MagazineJournal articlepeer-review

Harvard

Sidenmark, L, Parent, M, Wu, C-H, Chan, J, Glueck, M, Wigdor, D, Grossman, T & Giordano, M 2022, 'Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities', IEEE Transactions on Visualization and Computer Graphics, vol. 28, no. 11, pp. 3585-3595. https://doi.org/10.1109/TVCG.2022.3203096

APA

Sidenmark, L., Parent, M., Wu, C-H., Chan, J., Glueck, M., Wigdor, D., Grossman, T., & Giordano, M. (2022). Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities. IEEE Transactions on Visualization and Computer Graphics, 28(11), 3585-3595. https://doi.org/10.1109/TVCG.2022.3203096

Vancouver

Sidenmark L, Parent M, Wu C-H, Chan J, Glueck M, Wigdor D et al. Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities. IEEE Transactions on Visualization and Computer Graphics. 2022 Nov 30;28(11):3585-3595. Epub 2022 Sept 1. doi: 10.1109/TVCG.2022.3203096

Author

Sidenmark, Ludwig ; Parent, Mark ; Wu, Chi-Hao et al. / Weighted Pointer : Error-aware Gaze-based Interaction through Fallback Modalities. In: IEEE Transactions on Visualization and Computer Graphics. 2022 ; Vol. 28, No. 11. pp. 3585-3595.

Bibtex

@article{ab8bd52bccbe494ca3e4fc51b0259227,
title = "Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities",
abstract = "Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often used with augmented and virtual reality when pointing at targets. Such interaction, however, can be cumbersome whenever user, tracking, or environmental factors cause eye tracking errors. Recent research has suggested that fallback modalities could be leveraged to ensure stable interaction irrespective of the current level of eye tracking error. This work thus presents Weighted Pointer interaction, a collection of error-aware pointing techniques that determine whether pointing should be performed by gaze, a fallback modality, or a combination of the two, depending on the level of eye tracking error that is present. These techniques enable users to accurately point at targets when eye tracking is accurate and inaccurate. A virtual reality target selection study demonstrated that Weighted Pointer techniques were more performant and preferred over techniques that required the use of manual modality switching. ",
author = "Ludwig Sidenmark and Mark Parent and Chi-Hao Wu and Joannes Chan and Michael Glueck and Daniel Wigdor and Tovi Grossman and Marcello Giordano",
note = "{\textcopyright}2022 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. ",
year = "2022",
month = nov,
day = "30",
doi = "10.1109/TVCG.2022.3203096",
language = "English",
volume = "28",
pages = "3585--3595",
journal = "IEEE Transactions on Visualization and Computer Graphics",
issn = "1077-2626",
publisher = "IEEE Computer Society",
number = "11",

}

RIS

TY - JOUR

T1 - Weighted Pointer

T2 - Error-aware Gaze-based Interaction through Fallback Modalities

AU - Sidenmark, Ludwig

AU - Parent, Mark

AU - Wu, Chi-Hao

AU - Chan, Joannes

AU - Glueck, Michael

AU - Wigdor, Daniel

AU - Grossman, Tovi

AU - Giordano, Marcello

N1 - ©2022 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.

PY - 2022/11/30

Y1 - 2022/11/30

N2 - Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often used with augmented and virtual reality when pointing at targets. Such interaction, however, can be cumbersome whenever user, tracking, or environmental factors cause eye tracking errors. Recent research has suggested that fallback modalities could be leveraged to ensure stable interaction irrespective of the current level of eye tracking error. This work thus presents Weighted Pointer interaction, a collection of error-aware pointing techniques that determine whether pointing should be performed by gaze, a fallback modality, or a combination of the two, depending on the level of eye tracking error that is present. These techniques enable users to accurately point at targets when eye tracking is accurate and inaccurate. A virtual reality target selection study demonstrated that Weighted Pointer techniques were more performant and preferred over techniques that required the use of manual modality switching.

AB - Gaze-based interaction is a fast and ergonomic type of hands-free interaction that is often used with augmented and virtual reality when pointing at targets. Such interaction, however, can be cumbersome whenever user, tracking, or environmental factors cause eye tracking errors. Recent research has suggested that fallback modalities could be leveraged to ensure stable interaction irrespective of the current level of eye tracking error. This work thus presents Weighted Pointer interaction, a collection of error-aware pointing techniques that determine whether pointing should be performed by gaze, a fallback modality, or a combination of the two, depending on the level of eye tracking error that is present. These techniques enable users to accurately point at targets when eye tracking is accurate and inaccurate. A virtual reality target selection study demonstrated that Weighted Pointer techniques were more performant and preferred over techniques that required the use of manual modality switching.

U2 - 10.1109/TVCG.2022.3203096

DO - 10.1109/TVCG.2022.3203096

M3 - Journal article

VL - 28

SP - 3585

EP - 3595

JO - IEEE Transactions on Visualization and Computer Graphics

JF - IEEE Transactions on Visualization and Computer Graphics

SN - 1077-2626

IS - 11

ER -