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What goes where?: designing interactive large public display applications for mobile device interaction

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

What goes where?: designing interactive large public display applications for mobile device interaction. / Kaviani, Nima; Finke, Matthias; Fels, Sidney et al.
ICIMCS '09 Proceedings of the First International Conference on Internet Multimedia Computing and Service. New York: ACM, 2009. p. 129-138.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Kaviani, N, Finke, M, Fels, S, Lea, R & Wang, H 2009, What goes where?: designing interactive large public display applications for mobile device interaction. in ICIMCS '09 Proceedings of the First International Conference on Internet Multimedia Computing and Service. ACM, New York, pp. 129-138. https://doi.org/10.1145/1734605.1734637

APA

Kaviani, N., Finke, M., Fels, S., Lea, R., & Wang, H. (2009). What goes where?: designing interactive large public display applications for mobile device interaction. In ICIMCS '09 Proceedings of the First International Conference on Internet Multimedia Computing and Service (pp. 129-138). ACM. https://doi.org/10.1145/1734605.1734637

Vancouver

Kaviani N, Finke M, Fels S, Lea R, Wang H. What goes where?: designing interactive large public display applications for mobile device interaction. In ICIMCS '09 Proceedings of the First International Conference on Internet Multimedia Computing and Service. New York: ACM. 2009. p. 129-138 doi: 10.1145/1734605.1734637

Author

Kaviani, Nima ; Finke, Matthias ; Fels, Sidney et al. / What goes where?: designing interactive large public display applications for mobile device interaction. ICIMCS '09 Proceedings of the First International Conference on Internet Multimedia Computing and Service. New York : ACM, 2009. pp. 129-138

Bibtex

@inproceedings{b83fb782ab6c4b7c8350488a13ac2e58,
title = "What goes where?: designing interactive large public display applications for mobile device interaction",
abstract = "In this paper we describe our current research in the field of interactive large public displays with mobile device interaction. The core of our research is based on a user interface concept that takes advantage of input and output capabilities of interactive large public displays and mobile devices. We call this concept the {"}dual display{"} concept, which allows us to execute multimedia user interfaces across both large and small display types. By shifting parts of a user interface down to a personal mobile device we argue that we can solve a number of problems originating from limitations in large display real estate. As a result of our research we have defined a number of design strategies focusing on the concepts of interactive dual displays. We also report on applying these design strategies to our development of large display applications, which we deployed and tested in lab environments as well as in public settings.",
author = "Nima Kaviani and Matthias Finke and Sidney Fels and Rodger Lea and Hua Wang",
year = "2009",
doi = "10.1145/1734605.1734637",
language = "English",
isbn = "978-1-60558-840-7",
pages = "129--138",
booktitle = "ICIMCS '09 Proceedings of the First International Conference on Internet Multimedia Computing and Service",
publisher = "ACM",

}

RIS

TY - GEN

T1 - What goes where?: designing interactive large public display applications for mobile device interaction

AU - Kaviani, Nima

AU - Finke, Matthias

AU - Fels, Sidney

AU - Lea, Rodger

AU - Wang, Hua

PY - 2009

Y1 - 2009

N2 - In this paper we describe our current research in the field of interactive large public displays with mobile device interaction. The core of our research is based on a user interface concept that takes advantage of input and output capabilities of interactive large public displays and mobile devices. We call this concept the "dual display" concept, which allows us to execute multimedia user interfaces across both large and small display types. By shifting parts of a user interface down to a personal mobile device we argue that we can solve a number of problems originating from limitations in large display real estate. As a result of our research we have defined a number of design strategies focusing on the concepts of interactive dual displays. We also report on applying these design strategies to our development of large display applications, which we deployed and tested in lab environments as well as in public settings.

AB - In this paper we describe our current research in the field of interactive large public displays with mobile device interaction. The core of our research is based on a user interface concept that takes advantage of input and output capabilities of interactive large public displays and mobile devices. We call this concept the "dual display" concept, which allows us to execute multimedia user interfaces across both large and small display types. By shifting parts of a user interface down to a personal mobile device we argue that we can solve a number of problems originating from limitations in large display real estate. As a result of our research we have defined a number of design strategies focusing on the concepts of interactive dual displays. We also report on applying these design strategies to our development of large display applications, which we deployed and tested in lab environments as well as in public settings.

U2 - 10.1145/1734605.1734637

DO - 10.1145/1734605.1734637

M3 - Conference contribution/Paper

SN - 978-1-60558-840-7

SP - 129

EP - 138

BT - ICIMCS '09 Proceedings of the First International Conference on Internet Multimedia Computing and Service

PB - ACM

CY - New York

ER -