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What makes a game ‘cosy’?: Definitions, Inspirations, and Reverberations of the Phenomenon

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Published

Standard

What makes a game ‘cosy’? Definitions, Inspirations, and Reverberations of the Phenomenon. / Crombie, Zoe.
2024. Paper presented at Animex Research and Innovation Conference.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Harvard

Crombie, Z 2024, 'What makes a game ‘cosy’? Definitions, Inspirations, and Reverberations of the Phenomenon', Paper presented at Animex Research and Innovation Conference, 13/11/24 - 13/11/24.

APA

Crombie, Z. (2024). What makes a game ‘cosy’? Definitions, Inspirations, and Reverberations of the Phenomenon. Paper presented at Animex Research and Innovation Conference.

Vancouver

Crombie Z. What makes a game ‘cosy’? Definitions, Inspirations, and Reverberations of the Phenomenon. 2024. Paper presented at Animex Research and Innovation Conference.

Author

Bibtex

@conference{9fd68aba7ae44ef7aa6ba42dc84b5d64,
title = "What makes a game {\textquoteleft}cosy{\textquoteright}?: Definitions, Inspirations, and Reverberations of the Phenomenon",
author = "Zoe Crombie",
year = "2024",
month = nov,
day = "13",
language = "English",
note = "Animex Research and Innovation Conference ; Conference date: 13-11-2024 Through 13-11-2024",
url = "https://www.tees.ac.uk/minisites/animexconference/index.cfm",

}

RIS

TY - CONF

T1 - What makes a game ‘cosy’?

T2 - Animex Research and Innovation Conference

AU - Crombie, Zoe

PY - 2024/11/13

Y1 - 2024/11/13

M3 - Conference paper

Y2 - 13 November 2024 through 13 November 2024

ER -