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  • widdicks2020when

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When the Good Turns Ugly: Speculating Next Steps for Digital Wellbeing Tools

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

When the Good Turns Ugly: Speculating Next Steps for Digital Wellbeing Tools. / Widdicks, Kelly.
11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI ’20). ACM, 2020.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Widdicks, K 2020, When the Good Turns Ugly: Speculating Next Steps for Digital Wellbeing Tools. in 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI ’20). ACM.

APA

Widdicks, K. (2020). When the Good Turns Ugly: Speculating Next Steps for Digital Wellbeing Tools. In 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI ’20) ACM.

Vancouver

Widdicks K. When the Good Turns Ugly: Speculating Next Steps for Digital Wellbeing Tools. In 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI ’20). ACM. 2020

Author

Widdicks, Kelly. / When the Good Turns Ugly : Speculating Next Steps for Digital Wellbeing Tools. 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society (NordiCHI ’20). ACM, 2020.

Bibtex

@inproceedings{d87dc938c5854a9380ca8ce9d53b6486,
title = "When the Good Turns Ugly: Speculating Next Steps for Digital Wellbeing Tools",
abstract = "Concerns surrounding technology use in society has led to the HCI community creating tools for {\textquoteleft}digital wellbeing{\textquoteright}. These aim to improve users{\textquoteright} relationships with technology, but these positively motivated tools may initiate further negative impacts for users e.g. on their privacy or autonomy. Using Pierce{\textquoteright}s speculative design concepts of {\textquoteleft}foot-in-the-door{\textquoteright} technologies and focusing on three common digital wellbeing features (time limits and prompts, social {\textquoteleft}do not disturb{\textquoteright} modes, app and service blocking), I highlight how these tools are a small step away from being used to manipulate users which could enact slow shifts in users accepting such manipulation. Through this and the discussion, I accentuate that positively motivated designs may not explicitly lead to positive interactions by default. I hope this paper will facilitate speculative design and discussion in the digital wellbeing community, to ensure that our designs continue to mitigate negative impacts from technology now and in the future.",
author = "Kelly Widdicks",
year = "2020",
month = oct,
day = "25",
language = "English",
booktitle = "11th Nordic Conference on Human-Computer Interaction",
publisher = "ACM",

}

RIS

TY - GEN

T1 - When the Good Turns Ugly

T2 - Speculating Next Steps for Digital Wellbeing Tools

AU - Widdicks, Kelly

PY - 2020/10/25

Y1 - 2020/10/25

N2 - Concerns surrounding technology use in society has led to the HCI community creating tools for ‘digital wellbeing’. These aim to improve users’ relationships with technology, but these positively motivated tools may initiate further negative impacts for users e.g. on their privacy or autonomy. Using Pierce’s speculative design concepts of ‘foot-in-the-door’ technologies and focusing on three common digital wellbeing features (time limits and prompts, social ‘do not disturb’ modes, app and service blocking), I highlight how these tools are a small step away from being used to manipulate users which could enact slow shifts in users accepting such manipulation. Through this and the discussion, I accentuate that positively motivated designs may not explicitly lead to positive interactions by default. I hope this paper will facilitate speculative design and discussion in the digital wellbeing community, to ensure that our designs continue to mitigate negative impacts from technology now and in the future.

AB - Concerns surrounding technology use in society has led to the HCI community creating tools for ‘digital wellbeing’. These aim to improve users’ relationships with technology, but these positively motivated tools may initiate further negative impacts for users e.g. on their privacy or autonomy. Using Pierce’s speculative design concepts of ‘foot-in-the-door’ technologies and focusing on three common digital wellbeing features (time limits and prompts, social ‘do not disturb’ modes, app and service blocking), I highlight how these tools are a small step away from being used to manipulate users which could enact slow shifts in users accepting such manipulation. Through this and the discussion, I accentuate that positively motivated designs may not explicitly lead to positive interactions by default. I hope this paper will facilitate speculative design and discussion in the digital wellbeing community, to ensure that our designs continue to mitigate negative impacts from technology now and in the future.

M3 - Conference contribution/Paper

BT - 11th Nordic Conference on Human-Computer Interaction

PB - ACM

ER -