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Who poisoned Hugh?-the STAR framework: integrating learning objectives with storytelling

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Who poisoned Hugh?-the STAR framework : integrating learning objectives with storytelling. / Molnar, Andreea; Farrell, David; Kostova, Patty.

Interactive Storytelling. ICIDS 2012. ed. / D. Oyarzun; F. Peinado; R. M. Young; A. Elizalde; G. Mendez. Berlin : Springer, 2012. p. 60-71 (Lecture Notes in Computer Science; Vol. 7648).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Molnar, A, Farrell, D & Kostova, P 2012, Who poisoned Hugh?-the STAR framework: integrating learning objectives with storytelling. in D Oyarzun, F Peinado, RM Young, A Elizalde & G Mendez (eds), Interactive Storytelling. ICIDS 2012. Lecture Notes in Computer Science, vol. 7648, Springer, Berlin, pp. 60-71. <http://10.1007/978-3-642-34851-8_6>

APA

Molnar, A., Farrell, D., & Kostova, P. (2012). Who poisoned Hugh?-the STAR framework: integrating learning objectives with storytelling. In D. Oyarzun, F. Peinado, R. M. Young, A. Elizalde, & G. Mendez (Eds.), Interactive Storytelling. ICIDS 2012 (pp. 60-71). (Lecture Notes in Computer Science; Vol. 7648). Springer. http://10.1007/978-3-642-34851-8_6

Vancouver

Molnar A, Farrell D, Kostova P. Who poisoned Hugh?-the STAR framework: integrating learning objectives with storytelling. In Oyarzun D, Peinado F, Young RM, Elizalde A, Mendez G, editors, Interactive Storytelling. ICIDS 2012. Berlin: Springer. 2012. p. 60-71. (Lecture Notes in Computer Science).

Author

Molnar, Andreea ; Farrell, David ; Kostova, Patty. / Who poisoned Hugh?-the STAR framework : integrating learning objectives with storytelling. Interactive Storytelling. ICIDS 2012. editor / D. Oyarzun ; F. Peinado ; R. M. Young ; A. Elizalde ; G. Mendez. Berlin : Springer, 2012. pp. 60-71 (Lecture Notes in Computer Science).

Bibtex

@inproceedings{a90cae7dfd764674ab9aadf831ca04bf,
title = "Who poisoned Hugh?-the STAR framework: integrating learning objectives with storytelling",
abstract = "Little research in Interactive Digital Storytelling (IDS) has been given to writing stories that convey a set of Learning Objectives (LOs). This is particularly important for educational IDS games. In this paper, we propose the STAR framework for formalizing the design of IDS stories for educational interventions. The story is designed as a set of red-herrings and clue puzzle in which the LOs are integrated. We present one of the three IDSes we designed based on this framework; we use one as a case study and present its evaluation. A study was undertaken to evaluate the game effectiveness in conveying the educational message. This study performed with 145 players shows that the players{\textquoteright} knowledge improved as a result of playing the game and that the change was statistically significant.",
author = "Andreea Molnar and David Farrell and Patty Kostova",
year = "2012",
language = "English",
isbn = "9783642348501",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "60--71",
editor = "D. Oyarzun and F. Peinado and Young, {R. M.} and A. Elizalde and G. Mendez",
booktitle = "Interactive Storytelling. ICIDS 2012",

}

RIS

TY - GEN

T1 - Who poisoned Hugh?-the STAR framework

T2 - integrating learning objectives with storytelling

AU - Molnar, Andreea

AU - Farrell, David

AU - Kostova, Patty

PY - 2012

Y1 - 2012

N2 - Little research in Interactive Digital Storytelling (IDS) has been given to writing stories that convey a set of Learning Objectives (LOs). This is particularly important for educational IDS games. In this paper, we propose the STAR framework for formalizing the design of IDS stories for educational interventions. The story is designed as a set of red-herrings and clue puzzle in which the LOs are integrated. We present one of the three IDSes we designed based on this framework; we use one as a case study and present its evaluation. A study was undertaken to evaluate the game effectiveness in conveying the educational message. This study performed with 145 players shows that the players’ knowledge improved as a result of playing the game and that the change was statistically significant.

AB - Little research in Interactive Digital Storytelling (IDS) has been given to writing stories that convey a set of Learning Objectives (LOs). This is particularly important for educational IDS games. In this paper, we propose the STAR framework for formalizing the design of IDS stories for educational interventions. The story is designed as a set of red-herrings and clue puzzle in which the LOs are integrated. We present one of the three IDSes we designed based on this framework; we use one as a case study and present its evaluation. A study was undertaken to evaluate the game effectiveness in conveying the educational message. This study performed with 145 players shows that the players’ knowledge improved as a result of playing the game and that the change was statistically significant.

M3 - Conference contribution/Paper

SN - 9783642348501

T3 - Lecture Notes in Computer Science

SP - 60

EP - 71

BT - Interactive Storytelling. ICIDS 2012

A2 - Oyarzun, D.

A2 - Peinado, F.

A2 - Young, R. M.

A2 - Elizalde, A.

A2 - Mendez, G.

PB - Springer

CY - Berlin

ER -