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Why here and now

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Why here and now. / Rizzo, A.; Rubegni, E.; Caporali, M.
Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments: UAHCI 2009. ed. / C. Stephanidis. Berlin: Springer-Verlag, 2009. p. 729-737 (Lecture Notes in Computer Science; Vol. 5615).

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Rizzo, A, Rubegni, E & Caporali, M 2009, Why here and now. in C Stephanidis (ed.), Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments: UAHCI 2009. Lecture Notes in Computer Science, vol. 5615, Springer-Verlag, Berlin, pp. 729-737. https://doi.org/10.1007/978-3-642-02710-9_81

APA

Rizzo, A., Rubegni, E., & Caporali, M. (2009). Why here and now. In C. Stephanidis (Ed.), Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments: UAHCI 2009 (pp. 729-737). (Lecture Notes in Computer Science; Vol. 5615). Springer-Verlag. https://doi.org/10.1007/978-3-642-02710-9_81

Vancouver

Rizzo A, Rubegni E, Caporali M. Why here and now. In Stephanidis C, editor, Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments: UAHCI 2009. Berlin: Springer-Verlag. 2009. p. 729-737. (Lecture Notes in Computer Science). doi: 10.1007/978-3-642-02710-9_81

Author

Rizzo, A. ; Rubegni, E. ; Caporali, M. / Why here and now. Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments: UAHCI 2009. editor / C. Stephanidis. Berlin : Springer-Verlag, 2009. pp. 729-737 (Lecture Notes in Computer Science).

Bibtex

@inproceedings{0866030d06da4068893c9679c9066198,
title = "Why here and now",
abstract = "The paper presents our vision in the process of creating new objects and things, based on reducing the estrangement of Internet content consumption by conceiving interaction modalities suitable for social activities occurring in the here-and-now, in real-time and real-place. These aspects should be incorporated in interactive artefacts not only for the contents consumption but also for editing and manipulating information. We present some projects and concepts that go in this direction, and among them we show the design solutions developed in our laboratory that aim to enhance the role of the physical location, social and cultural environment in affecting the contents and the way to interact with them. {\textcopyright} 2009 Springer Berlin Heidelberg.",
keywords = "Design for all, Human-Computer Interaction, Interaction design, Internet of Things, Situated Editing, Tangible User Interface, Ubiquitous computing, Design, Internet, Knowledge management, User interfaces, Human computer interaction",
author = "A. Rizzo and E. Rubegni and M. Caporali",
year = "2009",
doi = "10.1007/978-3-642-02710-9_81",
language = "English",
isbn = "3642027091 ",
series = "Lecture Notes in Computer Science",
publisher = "Springer-Verlag",
pages = "729--737",
editor = "C. Stephanidis",
booktitle = "Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments",

}

RIS

TY - GEN

T1 - Why here and now

AU - Rizzo, A.

AU - Rubegni, E.

AU - Caporali, M.

PY - 2009

Y1 - 2009

N2 - The paper presents our vision in the process of creating new objects and things, based on reducing the estrangement of Internet content consumption by conceiving interaction modalities suitable for social activities occurring in the here-and-now, in real-time and real-place. These aspects should be incorporated in interactive artefacts not only for the contents consumption but also for editing and manipulating information. We present some projects and concepts that go in this direction, and among them we show the design solutions developed in our laboratory that aim to enhance the role of the physical location, social and cultural environment in affecting the contents and the way to interact with them. © 2009 Springer Berlin Heidelberg.

AB - The paper presents our vision in the process of creating new objects and things, based on reducing the estrangement of Internet content consumption by conceiving interaction modalities suitable for social activities occurring in the here-and-now, in real-time and real-place. These aspects should be incorporated in interactive artefacts not only for the contents consumption but also for editing and manipulating information. We present some projects and concepts that go in this direction, and among them we show the design solutions developed in our laboratory that aim to enhance the role of the physical location, social and cultural environment in affecting the contents and the way to interact with them. © 2009 Springer Berlin Heidelberg.

KW - Design for all

KW - Human-Computer Interaction

KW - Interaction design

KW - Internet of Things

KW - Situated Editing

KW - Tangible User Interface

KW - Ubiquitous computing

KW - Design

KW - Internet

KW - Knowledge management

KW - User interfaces

KW - Human computer interaction

U2 - 10.1007/978-3-642-02710-9_81

DO - 10.1007/978-3-642-02710-9_81

M3 - Conference contribution/Paper

SN - 3642027091

SN - 9783642027093

T3 - Lecture Notes in Computer Science

SP - 729

EP - 737

BT - Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments

A2 - Stephanidis, C.

PB - Springer-Verlag

CY - Berlin

ER -