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  • GI_PR_Final_DRS_2018

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Why We Need Engineers to Make Art

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

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Why We Need Engineers to Make Art. / Innella, Giovanni; Rodgers, Paul Anthony.
Design Research Society 2018 Conference. Vol. 7 Design Research Society, 2018. p. 2801-2811.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Innella, G & Rodgers, PA 2018, Why We Need Engineers to Make Art. in Design Research Society 2018 Conference. vol. 7, Design Research Society, pp. 2801-2811. https://doi.org/10.21606/dma.2018.304

APA

Innella, G., & Rodgers, P. A. (2018). Why We Need Engineers to Make Art. In Design Research Society 2018 Conference (Vol. 7, pp. 2801-2811). Design Research Society. https://doi.org/10.21606/dma.2018.304

Vancouver

Innella G, Rodgers PA. Why We Need Engineers to Make Art. In Design Research Society 2018 Conference. Vol. 7. Design Research Society. 2018. p. 2801-2811 doi: 10.21606/dma.2018.304

Author

Innella, Giovanni ; Rodgers, Paul Anthony. / Why We Need Engineers to Make Art. Design Research Society 2018 Conference. Vol. 7 Design Research Society, 2018. pp. 2801-2811

Bibtex

@inproceedings{51aeadc216c0407c923c87fa5327d41f,
title = "Why We Need Engineers to Make Art",
abstract = "As design practitioners researchers and educators, we constantly find ourselves shuffled between humanities and sciences. In fact, the design departments in the universities around the globe are sometimes placed under the formers, sometimes under the latters, thus becoming a meeting point for academics and professionals coming from both realms. The synergy resulting from the varieties of backgrounds and expertise creates a fertile ground for explorations on both a conceptual and a technical level. This paper reflects on the potential benefits of combining engineering and art research. The authors of this paper look at the increasingly delicate role that technicians, engineers and computer programmers play in developing technologies that impact our social, emotional and intimal lives, and advocate for art as a context and tool to help those professional developing their sensitivity and critical sense, besides their skills. In doing so, the paper makes a contribution to the STEM vs. STEAM conundrum, encouraging an education that merges arts and humanities disciplines with scientific and technical subjects.",
keywords = "Art, Engineering, Interdisciplinarity, STEAM, STEM ",
author = "Giovanni Innella and Rodgers, {Paul Anthony}",
year = "2018",
month = jun,
day = "28",
doi = "10.21606/dma.2018.304",
language = "English",
volume = "7",
pages = "2801--2811",
booktitle = "Design Research Society 2018 Conference",
publisher = "Design Research Society",

}

RIS

TY - GEN

T1 - Why We Need Engineers to Make Art

AU - Innella, Giovanni

AU - Rodgers, Paul Anthony

PY - 2018/6/28

Y1 - 2018/6/28

N2 - As design practitioners researchers and educators, we constantly find ourselves shuffled between humanities and sciences. In fact, the design departments in the universities around the globe are sometimes placed under the formers, sometimes under the latters, thus becoming a meeting point for academics and professionals coming from both realms. The synergy resulting from the varieties of backgrounds and expertise creates a fertile ground for explorations on both a conceptual and a technical level. This paper reflects on the potential benefits of combining engineering and art research. The authors of this paper look at the increasingly delicate role that technicians, engineers and computer programmers play in developing technologies that impact our social, emotional and intimal lives, and advocate for art as a context and tool to help those professional developing their sensitivity and critical sense, besides their skills. In doing so, the paper makes a contribution to the STEM vs. STEAM conundrum, encouraging an education that merges arts and humanities disciplines with scientific and technical subjects.

AB - As design practitioners researchers and educators, we constantly find ourselves shuffled between humanities and sciences. In fact, the design departments in the universities around the globe are sometimes placed under the formers, sometimes under the latters, thus becoming a meeting point for academics and professionals coming from both realms. The synergy resulting from the varieties of backgrounds and expertise creates a fertile ground for explorations on both a conceptual and a technical level. This paper reflects on the potential benefits of combining engineering and art research. The authors of this paper look at the increasingly delicate role that technicians, engineers and computer programmers play in developing technologies that impact our social, emotional and intimal lives, and advocate for art as a context and tool to help those professional developing their sensitivity and critical sense, besides their skills. In doing so, the paper makes a contribution to the STEM vs. STEAM conundrum, encouraging an education that merges arts and humanities disciplines with scientific and technical subjects.

KW - Art

KW - Engineering

KW - Interdisciplinarity

KW - STEAM

KW - STEM

U2 - 10.21606/dma.2018.304

DO - 10.21606/dma.2018.304

M3 - Conference contribution/Paper

VL - 7

SP - 2801

EP - 2811

BT - Design Research Society 2018 Conference

PB - Design Research Society

ER -