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You will never walk again … but you will fly: human augmentation in the known world

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You will never walk again … but you will fly : human augmentation in the known world. / Easton, Catherine.

In: Media and Arts Law Review , Vol. 20, No. 2, 05.2015.

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@article{654d6873608744128c95488dde7f7d55,
title = "You will never walk again … but you will fly: human augmentation in the known world",
abstract = "This article explores how interactions in the known world can provide insights into the regulatory environment relating to human augmentation technology. While drawing upon wider aspects of the known world, the main focus for this debate is Brandon, Bran Stark, fourth child of Eddard and Catelyn Stark. These fictional characters are found in the fantasy world created by George R. R. Martin in his “Game of Thrones” series. As his journey develops he connects with his surroundings in a number of ways which enhance his core self and support his progress. Through placing Bran{\textquoteright}s story within the legal environment relating to enhancement technology, observations can be made about the current regulatory framework and how it can evolve to address technological advancements.",
keywords = "Technology, Disability, Popular Culture, Human Augmentation",
author = "Catherine Easton",
year = "2015",
month = may,
language = "English",
volume = "20",
journal = "Media and Arts Law Review ",
issn = "1325-1570",
publisher = "LexisNexis Australia",
number = "2",

}

RIS

TY - JOUR

T1 - You will never walk again … but you will fly

T2 - human augmentation in the known world

AU - Easton, Catherine

PY - 2015/5

Y1 - 2015/5

N2 - This article explores how interactions in the known world can provide insights into the regulatory environment relating to human augmentation technology. While drawing upon wider aspects of the known world, the main focus for this debate is Brandon, Bran Stark, fourth child of Eddard and Catelyn Stark. These fictional characters are found in the fantasy world created by George R. R. Martin in his “Game of Thrones” series. As his journey develops he connects with his surroundings in a number of ways which enhance his core self and support his progress. Through placing Bran’s story within the legal environment relating to enhancement technology, observations can be made about the current regulatory framework and how it can evolve to address technological advancements.

AB - This article explores how interactions in the known world can provide insights into the regulatory environment relating to human augmentation technology. While drawing upon wider aspects of the known world, the main focus for this debate is Brandon, Bran Stark, fourth child of Eddard and Catelyn Stark. These fictional characters are found in the fantasy world created by George R. R. Martin in his “Game of Thrones” series. As his journey develops he connects with his surroundings in a number of ways which enhance his core self and support his progress. Through placing Bran’s story within the legal environment relating to enhancement technology, observations can be made about the current regulatory framework and how it can evolve to address technological advancements.

KW - Technology

KW - Disability

KW - Popular Culture

KW - Human Augmentation

M3 - Journal article

VL - 20

JO - Media and Arts Law Review

JF - Media and Arts Law Review

SN - 1325-1570

IS - 2

ER -