Home > Research > Browse

Results for Location Based Games

Publications & Outputs

  1. Mapping the beach beneath the street: digital cartography for the playable city

    Coulton, P., Huck, J., Gradinar, A. I. & Salinas, L., 15/10/2016, Playable cities: the city as a digital playground. Nijholt, A. (ed.). Singapore: Springer-Verlag, p. 137-162 36 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)

  2. From the board to the streets: a case study of Local Property Trader

    Gazzard, A., Lochrie, M., Gradinar, A., Coulton, P., Burnett, D. & Kershaw, D., 11/11/2014, In : ToDIGRA. 1, 3, 30 p.

    Research output: Contribution to journalJournal article

  3. Enabling emergent behaviour in location based games.

    Lund, K., Lochrie, M. & Coulton, P., 6/10/2010, MindTrek '10 Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 78-85 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  4. Community generated location based gaming.

    Lochrie, M., Lund, K. & Coulton, P., 9/09/2010, BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference. Swindon: British Computer Society, p. 1-4 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  5. Free All Monsters

    Wilson, A. & Coulton, P., 29/08/2010, ISEA 2010 Ruhr 16th International Symposium on Electronic Art. Funke, J., Riekeles, S. & Broeckmann, A. (eds.). Berlin: Revolver Publishing, p. 397-398 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper