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Mobslinger: The Fastest Mobile in the West.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

Publication date06/2006
Number of pages8
<mark>Original language</mark>English
Event1st World Conference for Fun 'n Games - University of Central Lancashire, Preston, United Kingdom
Duration: 26/06/200628/06/2006


Conference1st World Conference for Fun 'n Games
Country/TerritoryUnited Kingdom


Whilst there is a number of location sensing games emerging for mobile phones, from both commercial and academic sectors, there are few examples of social proximity based games that are effectively position independent. Bluetooth would seem an obvious choice for proximity based games, although the majority of games produced to-date simply uses it to provide a quasi peer to peer connection between users of multiplayer games. This is no-doubt due to the fact that proximity can often be implied from other location sensing technologies and that Bluetooth is often perceived as difficult to employ. In this paper we will show that Bluetooth can provide exciting game scenarios that can enable spontaneous stimulated social interaction using only proximity information. We illustrate this through the design rationale and subsequent implementation of ‘mobslinger’ which is a wild west, quick draw, ‘shoot-em-up’ game using mobile phones.