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Professor Paul Coulton

Professor of Speculative and Game Design

  1. Published

    Free All Monsters

    Wilson, A. & Coulton, P., 29/08/2010, ISEA 2010 Ruhr 16th International Symposium on Electronic Art. Funke, J., Riekeles, S. & Broeckmann, A. (eds.). Berlin: Revolver Publishing, p. 397-398 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  2. Published

    The fluidity of the ‘magic circle’: using playful interventions in the design process

    Wood, R. T., Coulton, P. & Cruickshank, L., 09/2011. 4 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  3. Published

    Making the invisible audible: Sonifying qualitative data

    Young, E., Marsden, A. & Coulton, P., 18/09/2019, AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound on. New York: ACM, p. 124-130 7 p. (ACM International Conference Proceeding Series).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  4. Published

    A mobile geo-wand enabling gesture based POI search an user generated directional POI photography

    Zhang, L. & Coulton, P., 10/2009, ACE '09 Proceedings of the International Conference on Advances in Computer Enterntainment Technology. New York: ACM, p. 392-395 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

  5. Published

    Using deliberate ambiguity of the information economy in the design of a mobile location based games

    Zhang, L. & Coulton, P., 28/09/2011, MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 33-36 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paper

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