Accepted author manuscript, 1.31 MB, PDF document
Available under license: CC BY-NC
17.7 MB, PDF document
Available under license: CC BY-NC
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper › peer-review
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper › peer-review
}
TY - CONF
T1 - Cartography, location-based gaming and the legibility of mixed reality spaces
AU - Huck, Jonny
AU - Coulton, Paul
AU - Gradinar, Adrian
AU - Whyatt, Duncan
PY - 2015/4/15
Y1 - 2015/4/15
N2 - This paper presents a number of cartographic design solutions to the creation of a web-map for the mixed-reality location-based game ‘Pac-Lan: Zombie Apocalypse’. The research-purpose of this game is to explore ways to encourage players to become more fully engaged with the physical location in which the game is played, by designing the game interface in such a way as to discourage players from becoming reliant solely upon the device screen for navigation. By increasing the level of player interaction with their surroundings, it is intended that a more immersive game experience within mixed reality space may be created. The map is a crucial on-screen element in any location based game, and four maps are presented here as potential solutions for ‘Pac-Lan: Zombie Apocalypse’, each of which approach the design goals of the game in a different manner.
AB - This paper presents a number of cartographic design solutions to the creation of a web-map for the mixed-reality location-based game ‘Pac-Lan: Zombie Apocalypse’. The research-purpose of this game is to explore ways to encourage players to become more fully engaged with the physical location in which the game is played, by designing the game interface in such a way as to discourage players from becoming reliant solely upon the device screen for navigation. By increasing the level of player interaction with their surroundings, it is intended that a more immersive game experience within mixed reality space may be created. The map is a crucial on-screen element in any location based game, and four maps are presented here as potential solutions for ‘Pac-Lan: Zombie Apocalypse’, each of which approach the design goals of the game in a different manner.
M3 - Conference paper
T2 - 23rd GIS Research UK Conference
Y2 - 15 April 2015 through 17 April 2015
ER -