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Cartography, location-based gaming and the legibility of mixed reality spaces

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Published

Standard

Cartography, location-based gaming and the legibility of mixed reality spaces. / Huck, Jonny; Coulton, Paul; Gradinar, Adrian; Whyatt, Duncan.

2015. Paper presented at 23rd GIS Research UK Conference, Leeds, United Kingdom.

Research output: Contribution to conference - Without ISBN/ISSN Conference paper

Harvard

Huck, J, Coulton, P, Gradinar, A & Whyatt, D 2015, 'Cartography, location-based gaming and the legibility of mixed reality spaces', Paper presented at 23rd GIS Research UK Conference, Leeds, United Kingdom, 15/04/15 - 17/04/15.

APA

Huck, J., Coulton, P., Gradinar, A., & Whyatt, D. (2015). Cartography, location-based gaming and the legibility of mixed reality spaces. Paper presented at 23rd GIS Research UK Conference, Leeds, United Kingdom.

Vancouver

Huck J, Coulton P, Gradinar A, Whyatt D. Cartography, location-based gaming and the legibility of mixed reality spaces. 2015. Paper presented at 23rd GIS Research UK Conference, Leeds, United Kingdom.

Author

Huck, Jonny ; Coulton, Paul ; Gradinar, Adrian ; Whyatt, Duncan. / Cartography, location-based gaming and the legibility of mixed reality spaces. Paper presented at 23rd GIS Research UK Conference, Leeds, United Kingdom.

Bibtex

@conference{26ef4322515c4b7187b376b8cfb76943,
title = "Cartography, location-based gaming and the legibility of mixed reality spaces",
abstract = "This paper presents a number of cartographic design solutions to the creation of a web-map for the mixed-reality location-based game {\textquoteleft}Pac-Lan: Zombie Apocalypse{\textquoteright}. The research-purpose of this game is to explore ways to encourage players to become more fully engaged with the physical location in which the game is played, by designing the game interface in such a way as to discourage players from becoming reliant solely upon the device screen for navigation. By increasing the level of player interaction with their surroundings, it is intended that a more immersive game experience within mixed reality space may be created. The map is a crucial on-screen element in any location based game, and four maps are presented here as potential solutions for {\textquoteleft}Pac-Lan: Zombie Apocalypse{\textquoteright}, each of which approach the design goals of the game in a different manner. ",
author = "Jonny Huck and Paul Coulton and Adrian Gradinar and Duncan Whyatt",
year = "2015",
month = apr
day = "15",
language = "English",
note = "23rd GIS Research UK Conference ; Conference date: 15-04-2015 Through 17-04-2015",

}

RIS

TY - CONF

T1 - Cartography, location-based gaming and the legibility of mixed reality spaces

AU - Huck, Jonny

AU - Coulton, Paul

AU - Gradinar, Adrian

AU - Whyatt, Duncan

PY - 2015/4/15

Y1 - 2015/4/15

N2 - This paper presents a number of cartographic design solutions to the creation of a web-map for the mixed-reality location-based game ‘Pac-Lan: Zombie Apocalypse’. The research-purpose of this game is to explore ways to encourage players to become more fully engaged with the physical location in which the game is played, by designing the game interface in such a way as to discourage players from becoming reliant solely upon the device screen for navigation. By increasing the level of player interaction with their surroundings, it is intended that a more immersive game experience within mixed reality space may be created. The map is a crucial on-screen element in any location based game, and four maps are presented here as potential solutions for ‘Pac-Lan: Zombie Apocalypse’, each of which approach the design goals of the game in a different manner.

AB - This paper presents a number of cartographic design solutions to the creation of a web-map for the mixed-reality location-based game ‘Pac-Lan: Zombie Apocalypse’. The research-purpose of this game is to explore ways to encourage players to become more fully engaged with the physical location in which the game is played, by designing the game interface in such a way as to discourage players from becoming reliant solely upon the device screen for navigation. By increasing the level of player interaction with their surroundings, it is intended that a more immersive game experience within mixed reality space may be created. The map is a crucial on-screen element in any location based game, and four maps are presented here as potential solutions for ‘Pac-Lan: Zombie Apocalypse’, each of which approach the design goals of the game in a different manner.

M3 - Conference paper

T2 - 23rd GIS Research UK Conference

Y2 - 15 April 2015 through 17 April 2015

ER -