12,000

We have over 12,000 students, from over 100 countries, within one of the safest campuses in the UK

93%

93% of Lancaster students go into work or further study within six months of graduating

Home > Research > Publications & Outputs > Experiencing ‘Touch’ in Mobile Mixed Reality Ga...
View graph of relations

« Back

Experiencing ‘Touch’ in Mobile Mixed Reality Games.

Research output: Contribution in Book/Report/ProceedingsPaper

Published

Publication date11/2006
Host publicationGDTW 2006 The Fourth International Game Design and Technology Workshop and Conference
EditorsMadjid Merabti, Newton Lee, Ken Perlin, Abdennour El Rhalibi
Place of publicationLiverpool
PublisherLiverpool John Moores University
Pages68-75
Number of pages8
ISBN (Print)1-9025-6014-0
Original languageEnglish

Conference

ConferenceThe Fourth Annual International Conference in Computer Game Design and Technology
CityLiverpool, UK
Period15/11/0616/11/06

Conference

ConferenceThe Fourth Annual International Conference in Computer Game Design and Technology
CityLiverpool, UK
Period15/11/0616/11/06

Abstract

In this paper, we discuss player experiences relating to the interaction with objects included as part of mobile mixed reality games. In particular we focus on the player experience of a touch based reality interface using mobile phones equipped with RFID/NFC reader/writers for interaction with the RFID tagged objects used in three different mobile mixed reality games. The player experience highlights that the simple interface of touching the phone to the tag on an object is both readily understandable and very simple to use for game players, and enhances rather that detracts from the game experience. Further, the use of objects in mobile mixed reality games can speed up the game play and reduce the presence of ‘the mixed reality stoop’ where players have to concentrate so intently on the virtual world on their mobile screen they become almost oblivious to the real world setting.

Bibliographic note

ISBN 1-9025-6014-0.