Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Conference contribution/Paper › peer-review
}
TY - GEN
T1 - Experiencing ‘Touch’ in Mobile Mixed Reality Games.
AU - Coulton, Paul
AU - Rashid, Omer
AU - Bamford, William
N1 - ISBN 1-9025-6014-0.
PY - 2006/11
Y1 - 2006/11
N2 - In this paper, we discuss player experiences relating to the interaction with objects included as part of mobile mixed reality games. In particular we focus on the player experience of a touch based reality interface using mobile phones equipped with RFID/NFC reader/writers for interaction with the RFID tagged objects used in three different mobile mixed reality games. The player experience highlights that the simple interface of touching the phone to the tag on an object is both readily understandable and very simple to use for game players, and enhances rather that detracts from the game experience. Further, the use of objects in mobile mixed reality games can speed up the game play and reduce the presence of ‘the mixed reality stoop’ where players have to concentrate so intently on the virtual world on their mobile screen they become almost oblivious to the real world setting.
AB - In this paper, we discuss player experiences relating to the interaction with objects included as part of mobile mixed reality games. In particular we focus on the player experience of a touch based reality interface using mobile phones equipped with RFID/NFC reader/writers for interaction with the RFID tagged objects used in three different mobile mixed reality games. The player experience highlights that the simple interface of touching the phone to the tag on an object is both readily understandable and very simple to use for game players, and enhances rather that detracts from the game experience. Further, the use of objects in mobile mixed reality games can speed up the game play and reduce the presence of ‘the mixed reality stoop’ where players have to concentrate so intently on the virtual world on their mobile screen they become almost oblivious to the real world setting.
M3 - Conference contribution/Paper
SN - 1-9025-6014-0
SP - 68
EP - 75
BT - GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference
A2 - Merabti, Madjid
A2 - Lee, Newton
A2 - Perlin, Ken
A2 - El Rhalibi, Abdennour
PB - Liverpool John Moores University
CY - Liverpool
T2 - The Fourth Annual International Conference in Computer Game Design and Technology
Y2 - 15 November 2006 through 16 November 2006
ER -