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Experiencing ‘Touch’ in Mobile Mixed Reality Games.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Published

Standard

Experiencing ‘Touch’ in Mobile Mixed Reality Games. / Coulton, Paul; Rashid, Omer; Bamford, William.

GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference. ed. / Madjid Merabti; Newton Lee; Ken Perlin; Abdennour El Rhalibi. Liverpool : Liverpool John Moores University, 2006. p. 68-75.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Coulton, P, Rashid, O & Bamford, W 2006, Experiencing ‘Touch’ in Mobile Mixed Reality Games. in M Merabti, N Lee, K Perlin & A El Rhalibi (eds), GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference. Liverpool John Moores University, Liverpool, pp. 68-75, The Fourth Annual International Conference in Computer Game Design and Technology, Liverpool, UK, 15/11/06.

APA

Coulton, P., Rashid, O., & Bamford, W. (2006). Experiencing ‘Touch’ in Mobile Mixed Reality Games. In M. Merabti, N. Lee, K. Perlin, & A. El Rhalibi (Eds.), GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference (pp. 68-75). Liverpool John Moores University.

Vancouver

Coulton P, Rashid O, Bamford W. Experiencing ‘Touch’ in Mobile Mixed Reality Games. In Merabti M, Lee N, Perlin K, El Rhalibi A, editors, GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference. Liverpool: Liverpool John Moores University. 2006. p. 68-75

Author

Coulton, Paul ; Rashid, Omer ; Bamford, William. / Experiencing ‘Touch’ in Mobile Mixed Reality Games. GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference. editor / Madjid Merabti ; Newton Lee ; Ken Perlin ; Abdennour El Rhalibi. Liverpool : Liverpool John Moores University, 2006. pp. 68-75

Bibtex

@inproceedings{3328f60ba3e4422c9f5b51363719da7e,
title = "Experiencing {\textquoteleft}Touch{\textquoteright} in Mobile Mixed Reality Games.",
abstract = "In this paper, we discuss player experiences relating to the interaction with objects included as part of mobile mixed reality games. In particular we focus on the player experience of a touch based reality interface using mobile phones equipped with RFID/NFC reader/writers for interaction with the RFID tagged objects used in three different mobile mixed reality games. The player experience highlights that the simple interface of touching the phone to the tag on an object is both readily understandable and very simple to use for game players, and enhances rather that detracts from the game experience. Further, the use of objects in mobile mixed reality games can speed up the game play and reduce the presence of {\textquoteleft}the mixed reality stoop{\textquoteright} where players have to concentrate so intently on the virtual world on their mobile screen they become almost oblivious to the real world setting.",
author = "Paul Coulton and Omer Rashid and William Bamford",
note = "ISBN 1-9025-6014-0.; The Fourth Annual International Conference in Computer Game Design and Technology ; Conference date: 15-11-2006 Through 16-11-2006",
year = "2006",
month = nov,
language = "English",
isbn = "1-9025-6014-0",
pages = "68--75",
editor = "Madjid Merabti and Lee, {Newton } and Perlin, {Ken } and {El Rhalibi}, Abdennour",
booktitle = "GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference",
publisher = "Liverpool John Moores University",

}

RIS

TY - GEN

T1 - Experiencing ‘Touch’ in Mobile Mixed Reality Games.

AU - Coulton, Paul

AU - Rashid, Omer

AU - Bamford, William

N1 - ISBN 1-9025-6014-0.

PY - 2006/11

Y1 - 2006/11

N2 - In this paper, we discuss player experiences relating to the interaction with objects included as part of mobile mixed reality games. In particular we focus on the player experience of a touch based reality interface using mobile phones equipped with RFID/NFC reader/writers for interaction with the RFID tagged objects used in three different mobile mixed reality games. The player experience highlights that the simple interface of touching the phone to the tag on an object is both readily understandable and very simple to use for game players, and enhances rather that detracts from the game experience. Further, the use of objects in mobile mixed reality games can speed up the game play and reduce the presence of ‘the mixed reality stoop’ where players have to concentrate so intently on the virtual world on their mobile screen they become almost oblivious to the real world setting.

AB - In this paper, we discuss player experiences relating to the interaction with objects included as part of mobile mixed reality games. In particular we focus on the player experience of a touch based reality interface using mobile phones equipped with RFID/NFC reader/writers for interaction with the RFID tagged objects used in three different mobile mixed reality games. The player experience highlights that the simple interface of touching the phone to the tag on an object is both readily understandable and very simple to use for game players, and enhances rather that detracts from the game experience. Further, the use of objects in mobile mixed reality games can speed up the game play and reduce the presence of ‘the mixed reality stoop’ where players have to concentrate so intently on the virtual world on their mobile screen they become almost oblivious to the real world setting.

M3 - Conference contribution/Paper

SN - 1-9025-6014-0

SP - 68

EP - 75

BT - GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference

A2 - Merabti, Madjid

A2 - Lee, Newton

A2 - Perlin, Ken

A2 - El Rhalibi, Abdennour

PB - Liverpool John Moores University

CY - Liverpool

T2 - The Fourth Annual International Conference in Computer Game Design and Technology

Y2 - 15 November 2006 through 16 November 2006

ER -