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Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License
316 KB, PDF document
Available under license: CC BY-NC: Creative Commons Attribution-NonCommercial 4.0 International License
Final published version
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper › peer-review
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper › peer-review
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TY - CONF
T1 - On the Internet Everybody Knows You’re a Whatchamacallit (or a Thing)
AU - Lindley, Joseph Galen
AU - Coulton, Paul
PY - 2017/5/6
Y1 - 2017/5/6
N2 - The Internet of Things (IoT) is fed by, and feeds into, flowing data streams. Through these flows, servers, sensors, humans and alike are networked together, data and networks mediating between physical and digital realms. ‘Things’ of all types, toys, lights and kettles, are tangible. On-view-but-unheard, they do their jobs. All the while, in the unseen digital domain, data flow, gush, and bubble, for the most part imperceptible to the human contingent of the allencompassingmenagerie of stuff. Here in the kingdom of TCP/IP, the atmosphere is thick, packets of intermachine chatter commute back and forth around the network stacks, a tidal race of datagrams pulsate, whilst somewhere - far away? - a 2D image is painted on a 3D screen. ‘Connected!’ Chirps the dialog box. The poetic tension betwixt an apparent calm in the physical world, and an obscured complexity in the digital otherworld, sets the scene for the argument we presentin this paper: The IoT’s objects, entities, or stuff makes up constellations; Human Centered Design methods are constrained by IoT constellations’ complexity and multiplicity; by building from Object Orientated Ontology, IoT designers may cast multiple data, devices, corporations, and humans as equally significant ‘actants’ in a flat ontology. Here we pose this argument and propose ways to explore it.
AB - The Internet of Things (IoT) is fed by, and feeds into, flowing data streams. Through these flows, servers, sensors, humans and alike are networked together, data and networks mediating between physical and digital realms. ‘Things’ of all types, toys, lights and kettles, are tangible. On-view-but-unheard, they do their jobs. All the while, in the unseen digital domain, data flow, gush, and bubble, for the most part imperceptible to the human contingent of the allencompassingmenagerie of stuff. Here in the kingdom of TCP/IP, the atmosphere is thick, packets of intermachine chatter commute back and forth around the network stacks, a tidal race of datagrams pulsate, whilst somewhere - far away? - a 2D image is painted on a 3D screen. ‘Connected!’ Chirps the dialog box. The poetic tension betwixt an apparent calm in the physical world, and an obscured complexity in the digital otherworld, sets the scene for the argument we presentin this paper: The IoT’s objects, entities, or stuff makes up constellations; Human Centered Design methods are constrained by IoT constellations’ complexity and multiplicity; by building from Object Orientated Ontology, IoT designers may cast multiple data, devices, corporations, and humans as equally significant ‘actants’ in a flat ontology. Here we pose this argument and propose ways to explore it.
KW - Internet of Things
KW - Human Centered Design
KW - Object Orientated Ontology
M3 - Conference paper
T2 - CHI 2017 Workshop
Y2 - 6 May 2017 through 6 May 2017
ER -