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On the Internet Everybody Knows You’re a Whatchamacallit (or a Thing)

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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On the Internet Everybody Knows You’re a Whatchamacallit (or a Thing). / Lindley, Joseph Galen; Coulton, Paul.
2017. Paper presented at CHI 2017 Workshop, Denver, United States.

Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

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Lindley JG, Coulton P. On the Internet Everybody Knows You’re a Whatchamacallit (or a Thing). 2017. Paper presented at CHI 2017 Workshop, Denver, United States.

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Bibtex

@conference{df8a9bd45b0c46c4b3fedb569d10c504,
title = "On the Internet Everybody Knows You{\textquoteright}re a Whatchamacallit (or a Thing)",
abstract = "The Internet of Things (IoT) is fed by, and feeds into, flowing data streams. Through these flows, servers, sensors, humans and alike are networked together, data and networks mediating between physical and digital realms. {\textquoteleft}Things{\textquoteright} of all types, toys, lights and kettles, are tangible. On-view-but-unheard, they do their jobs. All the while, in the unseen digital domain, data flow, gush, and bubble, for the most part imperceptible to the human contingent of the allencompassingmenagerie of stuff. Here in the kingdom of TCP/IP, the atmosphere is thick, packets of intermachine chatter commute back and forth around the network stacks, a tidal race of datagrams pulsate, whilst somewhere - far away? - a 2D image is painted on a 3D screen. {\textquoteleft}Connected!{\textquoteright} Chirps the dialog box. The poetic tension betwixt an apparent calm in the physical world, and an obscured complexity in the digital otherworld, sets the scene for the argument we presentin this paper: The IoT{\textquoteright}s objects, entities, or stuff makes up constellations; Human Centered Design methods are constrained by IoT constellations{\textquoteright} complexity and multiplicity; by building from Object Orientated Ontology, IoT designers may cast multiple data, devices, corporations, and humans as equally significant {\textquoteleft}actants{\textquoteright} in a flat ontology. Here we pose this argument and propose ways to explore it.",
keywords = "Internet of Things, Human Centered Design, Object Orientated Ontology",
author = "Lindley, {Joseph Galen} and Paul Coulton",
year = "2017",
month = may,
day = "6",
language = "English",
note = "CHI 2017 Workshop : Making home: asserting agency in the age of IoT ; Conference date: 06-05-2017 Through 06-05-2017",
url = "http://makinghome.org/chi2017/",

}

RIS

TY - CONF

T1 - On the Internet Everybody Knows You’re a Whatchamacallit (or a Thing)

AU - Lindley, Joseph Galen

AU - Coulton, Paul

PY - 2017/5/6

Y1 - 2017/5/6

N2 - The Internet of Things (IoT) is fed by, and feeds into, flowing data streams. Through these flows, servers, sensors, humans and alike are networked together, data and networks mediating between physical and digital realms. ‘Things’ of all types, toys, lights and kettles, are tangible. On-view-but-unheard, they do their jobs. All the while, in the unseen digital domain, data flow, gush, and bubble, for the most part imperceptible to the human contingent of the allencompassingmenagerie of stuff. Here in the kingdom of TCP/IP, the atmosphere is thick, packets of intermachine chatter commute back and forth around the network stacks, a tidal race of datagrams pulsate, whilst somewhere - far away? - a 2D image is painted on a 3D screen. ‘Connected!’ Chirps the dialog box. The poetic tension betwixt an apparent calm in the physical world, and an obscured complexity in the digital otherworld, sets the scene for the argument we presentin this paper: The IoT’s objects, entities, or stuff makes up constellations; Human Centered Design methods are constrained by IoT constellations’ complexity and multiplicity; by building from Object Orientated Ontology, IoT designers may cast multiple data, devices, corporations, and humans as equally significant ‘actants’ in a flat ontology. Here we pose this argument and propose ways to explore it.

AB - The Internet of Things (IoT) is fed by, and feeds into, flowing data streams. Through these flows, servers, sensors, humans and alike are networked together, data and networks mediating between physical and digital realms. ‘Things’ of all types, toys, lights and kettles, are tangible. On-view-but-unheard, they do their jobs. All the while, in the unseen digital domain, data flow, gush, and bubble, for the most part imperceptible to the human contingent of the allencompassingmenagerie of stuff. Here in the kingdom of TCP/IP, the atmosphere is thick, packets of intermachine chatter commute back and forth around the network stacks, a tidal race of datagrams pulsate, whilst somewhere - far away? - a 2D image is painted on a 3D screen. ‘Connected!’ Chirps the dialog box. The poetic tension betwixt an apparent calm in the physical world, and an obscured complexity in the digital otherworld, sets the scene for the argument we presentin this paper: The IoT’s objects, entities, or stuff makes up constellations; Human Centered Design methods are constrained by IoT constellations’ complexity and multiplicity; by building from Object Orientated Ontology, IoT designers may cast multiple data, devices, corporations, and humans as equally significant ‘actants’ in a flat ontology. Here we pose this argument and propose ways to explore it.

KW - Internet of Things

KW - Human Centered Design

KW - Object Orientated Ontology

M3 - Conference paper

T2 - CHI 2017 Workshop

Y2 - 6 May 2017 through 6 May 2017

ER -