Final published version
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter (peer-reviewed) › peer-review
Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSN › Chapter (peer-reviewed) › peer-review
}
TY - CHAP
T1 - Playful Research Fiction
T2 - A Fictional Conference
AU - Kirman, Ben
AU - Lindley, Joseph Galen
AU - Blythe, Mark
AU - Coulton, Paul
AU - Lawson, Sean
AU - Linehan, Conor
AU - Maxwell, Deborah
AU - O'Hara, D
AU - Sturdee, Miriam
AU - Thomas, Vanessa
PY - 2018/7
Y1 - 2018/7
N2 - Fiction has long been important to Human-Computer Interaction (HCI) research and practice. Through familiar tools such as personas, scenarios and role-play, fictions can support the exploration and communication of complex psychological, social and technical requirements between diverse collections of designers, developers and end-users. More recently, HCI and design research has embraced the development and evaluation of make-believe technologies as a way to speculate and study the possible future effects of technological innovation, since it enables us to unpack and understand the implications of technology that does not yet exist. In this chapter we explore the weird relationship between fiction and technology research through the lens of a fictional conference, a playful project that gathered ideas about fiction in research through fictional research, and explore the fluid relationship between the real and unreal in HCI.
AB - Fiction has long been important to Human-Computer Interaction (HCI) research and practice. Through familiar tools such as personas, scenarios and role-play, fictions can support the exploration and communication of complex psychological, social and technical requirements between diverse collections of designers, developers and end-users. More recently, HCI and design research has embraced the development and evaluation of make-believe technologies as a way to speculate and study the possible future effects of technological innovation, since it enables us to unpack and understand the implications of technology that does not yet exist. In this chapter we explore the weird relationship between fiction and technology research through the lens of a fictional conference, a playful project that gathered ideas about fiction in research through fictional research, and explore the fluid relationship between the real and unreal in HCI.
U2 - 10.1007/978-3-319-68213-6_10
DO - 10.1007/978-3-319-68213-6_10
M3 - Chapter (peer-reviewed)
SN - 9783319682129
T3 - Human-Computer Interaction Series
SP - 157
EP - 173
BT - Funology 2
A2 - Blythe, Mark
A2 - Monk, Andrew
PB - Springer
ER -