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Playful Research Fiction: A Fictional Conference

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Publication date07/2018
Host publicationFunology 2: From Usability to Enjoyment
EditorsMark Blythe, Andrew Monk
PublisherSpringer
Pages157-173
Number of pages17
ISBN (electronic)9783319682136
ISBN (print)9783319682129
<mark>Original language</mark>English

Publication series

NameHuman-Computer Interaction Series
PublisherSpringer

Abstract

Fiction has long been important to Human-Computer Interaction (HCI) research and practice. Through familiar tools such as personas, scenarios and role-play, fictions can support the exploration and communication of complex psychological, social and technical requirements between diverse collections of designers, developers and end-users. More recently, HCI and design research has embraced the development and evaluation of make-believe technologies as a way to speculate and study the possible future effects of technological innovation, since it enables us to unpack and understand the implications of technology that does not yet exist. In this chapter we explore the weird relationship between fiction and technology research through the lens of a fictional conference, a playful project that gathered ideas about fiction in research through fictional research, and explore the fluid relationship between the real and unreal in HCI.