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Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback

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Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. / Carter, Marcus; Newn, Joshua; Velloso, Eduardo et al.
OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction . New York: ACM, 2015. p. 167-176.

Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

Harvard

Carter, M, Newn, J, Velloso, E & Vetere, F 2015, Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. in OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction . ACM, New York, pp. 167-176. https://doi.org/10.1145/2838739.2838778

APA

Carter, M., Newn, J., Velloso, E., & Vetere, F. (2015). Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. In OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (pp. 167-176). ACM. https://doi.org/10.1145/2838739.2838778

Vancouver

Carter M, Newn J, Velloso E, Vetere F. Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. In OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction . New York: ACM. 2015. p. 167-176 doi: 10.1145/2838739.2838778

Author

Carter, Marcus ; Newn, Joshua ; Velloso, Eduardo et al. / Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction . New York : ACM, 2015. pp. 167-176

Bibtex

@inproceedings{b23460cc938544ca88816cc6fb091b82,
title = "Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback",
abstract = "In this paper we present the results of a user experience and preference study into the combination of gaze and gesture in a lounge-style remote-interaction, using a novel system that tracks gaze and gesture using only the Kinect device at a distance of 2m from the user. Our results indicate exciting opportunities for gaze-tracking interfaces that use existing technologies, but suggest that findings from studies of highly-accurate gaze systems may not apply in these real-world simulations where the gaze-tracking is inherently less accurate. We contribute a series of design recommendations for gaze and gesture interfaces in this context, and based on these limitations.",
author = "Marcus Carter and Joshua Newn and Eduardo Velloso and Frank Vetere",
year = "2015",
month = dec,
day = "7",
doi = "10.1145/2838739.2838778",
language = "English",
isbn = "9781450336734",
pages = "167--176",
booktitle = "OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction",
publisher = "ACM",

}

RIS

TY - GEN

T1 - Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback

AU - Carter, Marcus

AU - Newn, Joshua

AU - Velloso, Eduardo

AU - Vetere, Frank

PY - 2015/12/7

Y1 - 2015/12/7

N2 - In this paper we present the results of a user experience and preference study into the combination of gaze and gesture in a lounge-style remote-interaction, using a novel system that tracks gaze and gesture using only the Kinect device at a distance of 2m from the user. Our results indicate exciting opportunities for gaze-tracking interfaces that use existing technologies, but suggest that findings from studies of highly-accurate gaze systems may not apply in these real-world simulations where the gaze-tracking is inherently less accurate. We contribute a series of design recommendations for gaze and gesture interfaces in this context, and based on these limitations.

AB - In this paper we present the results of a user experience and preference study into the combination of gaze and gesture in a lounge-style remote-interaction, using a novel system that tracks gaze and gesture using only the Kinect device at a distance of 2m from the user. Our results indicate exciting opportunities for gaze-tracking interfaces that use existing technologies, but suggest that findings from studies of highly-accurate gaze systems may not apply in these real-world simulations where the gaze-tracking is inherently less accurate. We contribute a series of design recommendations for gaze and gesture interfaces in this context, and based on these limitations.

U2 - 10.1145/2838739.2838778

DO - 10.1145/2838739.2838778

M3 - Conference contribution/Paper

SN - 9781450336734

SP - 167

EP - 176

BT - OzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction

PB - ACM

CY - New York

ER -