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Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback

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Published
Publication date7/12/2015
Host publicationOzCHI '15 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction
Place of PublicationNew York
PublisherACM
Pages167-176
Number of pages10
ISBN (print)9781450336734
<mark>Original language</mark>English

Abstract

In this paper we present the results of a user experience and preference study into the combination of gaze and gesture in a lounge-style remote-interaction, using a novel system that tracks gaze and gesture using only the Kinect device at a distance of 2m from the user. Our results indicate exciting opportunities for gaze-tracking interfaces that use existing technologies, but suggest that findings from studies of highly-accurate gaze systems may not apply in these real-world simulations where the gaze-tracking is inherently less accurate. We contribute a series of design recommendations for gaze and gesture interfaces in this context, and based on these limitations.