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Scarecrows, robots and time machines

Research output: Contribution to conferenceConference paper


Publication date4/11/2013
Number of pages2
<mark>Original language</mark>English


ConferenceDE 2013: Open Digital
CountryUnited Kingdom


In this paper we present a mobile augmented reality application and an interactive digital scarecrow created to represent the engagement of the researchers with residents of a small rural village that has become a ‘living lab’ over the last 10 years. The application provides a playful way for families to explore the village in both space and time through its main cultural event, the annual Scarecrow Festival. The digital scarecrow is the result of a participatory design exercise with children from the village who created drawings that were used to inspire the final scarecrow design. In this demonstration we will present both the mobile augmented reality application and the digital scarecrow developed through a participatory design with users.