Submitted manuscript, 8.56 MB, Word document
Available under license: CC BY-ND
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper
Research output: Contribution to conference - Without ISBN/ISSN › Conference paper
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TY - CONF
T1 - Scarecrows, robots and time machines
AU - Coulton, Paul
AU - Race, Nicholas
AU - Burnett, Dan
PY - 2013/11/4
Y1 - 2013/11/4
N2 - In this paper we present a mobile augmented reality application and an interactive digital scarecrow created to represent the engagement of the researchers with residents of a small rural village that has become a ‘living lab’ over the last 10 years. The application provides a playful way for families to explore the village in both space and time through its main cultural event, the annual Scarecrow Festival. The digital scarecrow is the result of a participatory design exercise with children from the village who created drawings that were used to inspire the final scarecrow design. In this demonstration we will present both the mobile augmented reality application and the digital scarecrow developed through a participatory design with users.
AB - In this paper we present a mobile augmented reality application and an interactive digital scarecrow created to represent the engagement of the researchers with residents of a small rural village that has become a ‘living lab’ over the last 10 years. The application provides a playful way for families to explore the village in both space and time through its main cultural event, the annual Scarecrow Festival. The digital scarecrow is the result of a participatory design exercise with children from the village who created drawings that were used to inspire the final scarecrow design. In this demonstration we will present both the mobile augmented reality application and the digital scarecrow developed through a participatory design with users.
M3 - Conference paper
T2 - DE 2013: Open Digital
Y2 - 4 November 2013 through 6 November 2013
ER -