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Results for Iconography

Publications & Outputs

  1. Using Game Engines to Design Digital Workshops for AI Legibility

    Pilling, F., Akmal, H. A., Gradinar, A., Lindley, J. & Coulton, P., 21/12/2021, 14th International Conference of the European Academy of Design: Safe Harbours for Design Research. São Paulo: Blucher Publishing House, p. 394-403 10 p. (Blucher Design Proceedings; vol. 9, no. 5).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Researching AI Legibility through Design

    Lindley, J., Akmal, H. A., Pilling, F. & Coulton, P., 16/07/2020

    Research output: Exhibits, objects and web-based outputsDigital or Visual Products

  3. Visual theologies in Graham Greene's 'Dark and Magical Heart of Faith'

    Wangui, D., 2018, Lancaster University. 237 p.

    Research output: ThesisDoctoral Thesis

Activities

  1. Uncanny AI Iconography Workshop V2 (open call 2)

    Franziska Pilling (Organiser) & Paul Coulton (Organiser)

    20/01/2021

    Activity: Other activity typesOther

  2. Uncanny AI Iconography Workshop V2 (open call 1)

    Franziska Pilling (Organiser) & Paul Coulton (Organiser)

    14/01/2021

    Activity: Other activity typesOther

  3. Uncanny AI Iconography Workshop V2 (more -than-human design class)

    Franziska Pilling (Organiser) & Paul Coulton (Organiser)

    20/11/2020

    Activity: Other activity typesOther