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CeMoRe - Centre for Mobilities Research

  1. Published

    Contact-view: a magic-lens paradigm designed to solve the dual-view problem

    Čopič Pucihar, K. & Coulton, P., 10/09/2014, Proceedings of International Symposium on Mixed and Augmented Reality 2014. Piscataway, N.J.: IEEE, p. 297-298 2 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  2. Published

    Exploring the evolution of mobile augmented reality for future entertainment systems

    Čopič Pucihar, K. & Coulton, P., 12/2014, In: Computers in Entertainment (CIE). 11, 2, 16 p., 1.

    Research output: Contribution to journalJournal articlepeer-review

  3. Published

    Playing with the artworks: engaging with art through an augmented reality game

    Čopič Pucihar, K., Kljun, M. & Coulton, P., 9/05/2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. New York: ACM, p. 1842-1848 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  4. Published

    Utilizing sensor fusion in markerless mobile augmented reality

    Čopič Pucihar, K., Coulton, P. & Hutchinson, D., 08/2011, MobileHCI '11 Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services. New York: ACM, 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  5. Published

    3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games.

    Coulton, P., Bamford, W., Cheverst, K. & Rashid, O., 05/2008, In: International Journal of Computer Games Technology. 2008, p. 1-5 5 p.

    Research output: Contribution to journalJournal articlepeer-review

  6. Published

    Exploiting the Phone Hardware.

    Coulton, P. & Chehimi, F., 02/2008, Games on the Symbian OS. Stitchbury, J. (ed.). Wiley and Symbian Press, p. 175-216 42 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  7. Published

    Mobile social gaming

    Coulton, P., Čopič Pucihar, K. & Bamford, W., 11/2008. 4 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  8. Published

    S60 Programming: A Tutorial Guide.

    Coulton, P., Edwards, R. & Clemson, H., 02/2007, Wiley and Symbian Press. 328 p.

    Research output: Book/Report/ProceedingsBook

  9. Published

    Running with the PAC.

    Coulton, P., Rashid, O., Bamford, W. & Edwards, R., 06/2006. 8 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  10. Published

    Creating Entertainment Applications for Cellular Phones.

    Coulton, P., Rashid, O., Edwards, R. & Thompson, R., 07/2005, In: Computers in Entertainment (CIE). 3, 3, p. 1-12 12 p.

    Research output: Contribution to journalJournal articlepeer-review

  11. Published

    RFID and NFC on Mobile Phones.

    Coulton, P., Rashid, O. & Edwards, R., 03/2008, RFID Handbook: Applications, Technology, Security and Privacy. Ahson, S. & Ilyas, M. (eds.). CRC Press, p. 375-391 17 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  12. Published

    Mobile Games: Challenges and Opportunities.

    Coulton, P., Bamford, W., Chehimi, F., Edwards, R., Gilbertson, P. & Rashid, O., 06/2007, Advances in Computers. Zelkowitz, M. (ed.). Academic Press, Vol. 69. p. 191-242 52 p. (Advances In Computers ).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  13. Published

    Using In-built RFID/NFC, Cameras, and 3D Accelerometers as Mobile Phone Sensors.

    Coulton, P., Bamford, W., Chehimi, F., Gilbertson, P. & Rashid, O., 2007, Mobile Phone Programming. Fitzek, F. & Reichert, F. (eds.). Springer, p. 381-396 16 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  14. Published

    Mobslinger: Creating Urban Outlaws.

    Coulton, P., Clemson, H. & Edwards, R., 09/2006. 4 p.

    Research output: Contribution to conference - Without ISBN/ISSN Posterpeer-review

  15. Published

    ‘Getting it up’ with mobile virtual graffiti

    Coulton, P., Rashid, O. & Garner, P., 09/2006. 4 p.

    Research output: Contribution to conference - Without ISBN/ISSN Posterpeer-review

  16. Published

    Mud, Mobiles and a Large Interactive Display.

    Coulton, P., Bamford, W. & Edwards, R., 12/2008. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  17. Published

    Mobile Kinetic and Physiological Interaction for Persuasive Health

    Coulton, P. & Garcia Wylie, C., 2010, In: International Journal of Ubiquitous Computing (IJUC). 1, 1, p. 29-34 6 p.

    Research output: Contribution to journalJournal articlepeer-review

  18. Published

    Experimenting Through Mobile ‘Apps’ and ‘App Stores’

    Coulton, P. & Bamford, W., 10/2011, In: International Journal of Mobile Human Computer Interaction. 3, 4, p. 55-70 16 p.

    Research output: Contribution to journalJournal articlepeer-review

  19. Published

    Harnessing player creativity to broaden the appeal of location based games.

    Coulton, P., Lund, K. & Wilson, A., 09/2010, BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference. Swindon: British Computer Society, p. 143-150 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  20. Published

    Brain interaction for mobile games

    Coulton, P., Garcia Wylie, C. M. & Bamford, W., 28/09/2011, MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. New York: ACM, p. 37-44 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  21. Published

    Experiencing ‘Touch’ in Mobile Mixed Reality Games.

    Coulton, P., Rashid, O. & Bamford, W., 11/2006, GDTW 2006 The Fourth International Game Design and Technology Workshop and Conference. Merabti, M., Lee, N., Perlin, K. & El Rhalibi, A. (eds.). Liverpool: Liverpool John Moores University, p. 68-75 8 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  22. Published

    The Peoples Republic of Monsters

    Coulton, P. & Wilson, A., 1/09/2012. 7 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  23. Published

    SKYLANDERS: Near Field in Your Living Room Now

    Coulton, P., 10/2012, In: Ubiquity: The Journal of Pervasive Media. p. 136-138 3 p.

    Research output: Contribution to journalBook/Film/Article reviewpeer-review

  24. Published

    Coding for Both Protection and Synchronisation

    Coulton, P., Hannaford, C. & Honary, B., 1997, Communications coding and signal processing: third volume on communication theory and applications. Honary, B., Darnell, M. & Farrell, P. (eds.). Taunton: Research Studies Press Ltd., p. 133-147 15 p. (Electronic & electrical engineering research studies. Communications systems, techniques, and applications series; vol. 2).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  25. Published

    Providing Channel Information to Turbo Decoders

    Coulton, P. & Honary, B., 06/1998, Proceedings of the International Conference of Telecommunications (ICT’98), Porto Carras, Greece, 21-25 June 1998. Porto Carras, Greece, p. 59

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  26. Published

    Empathy in the Internet of Things

    Coulton, P., 9/09/2013, Proceedings of a workshop at the 27th International British Computer Society HCI Conference: The Internet of Things : Interacting with Digital Media in Connected Environments. 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  27. Published

    Scarecrows, robots and time machines

    Coulton, P., Race, N. & Burnett, D., 4/11/2013. 2 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paper

  28. Published

    Designing mobile and ubiquitous games and playful interactions

    Coulton, P., 03/2014, Playful user interfaces: interfaces that invite social and physical interaction. Nijholt, A. (ed.). Singapore: Springer, Vol. 1. p. 71-95 25 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  29. Published

    Game design in an Internet of Things

    Coulton, P., Burnett, D., Gradinar, A., Gullick, D. & Murphy, E., 11/11/2014, In: ToDIGRA. 1, 3, p. 0-0 28 p.

    Research output: Contribution to journalJournal articlepeer-review

  30. Published

    Designing interactive systems to encourage empathy between users

    Coulton, P., Huck, J., Hudson-Smith, A., Ralph, B., Mavros, P., Roberts, J. & Powell, P., 21/06/2014, DIS Companion '14 Proceedings of the 2014 companion publication on Designing interactive systems. New York: ACM, p. 13-16 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  31. Published

    Taking the artwork home app

    Coulton, P., Murphy, E., Smith, R. & Copic Pucihar, K., 9/06/2014

    Research output: Exhibits, objects and web-based outputsDigital or Visual Products

  32. Published

    Gimmicks, geeks and gut: challenges and preconceptions from collaborative research in Art, Design and Technology. a case study using Mobile Augmented Reality

    Coulton, P. & Murphy, E., 1/09/2014. 3 p.

    Research output: Contribution to conference - Without ISBN/ISSN Conference paperpeer-review

  33. Published

    User curated augmented reality art exhibitions

    Coulton, P., Murphy, E., Čopič Pucihar, K., Smith, R. & Lochrie, M., 29/10/2014, Proceedings the 8th Nordic Conference on Human-Computer Interaction (NordiCHI 2014). New York: ACM, p. 907-910 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  34. Published

    Designing mobile augmented reality art applications: addressing the views of the galleries and the artists

    Coulton, P., Smith, R., Murphy, E., Čopič Pucihar, K. & Lochrie, M., 6/11/2014, AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, p. 177-182 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  35. Published

    Designing data driven persuasive games to address wicked problems such as climate change

    Coulton, P., Jacobs, R., Burnett, D., Gradinar, A., Watkins, M. & Howarth, C., 6/11/2014, AcademicMindTrek '14 Proceedings of the 18th International Academic MindTrek Conference: Media Business, Management, Content & Services. New York: ACM, p. 185-191 7 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  36. Published

    Mobilizing gamification

    Coulton, P., 01/2015, The gameful world: approaches, issues, applications. Walz, S. & Deterding, S. (eds.). Cambridge, Mass.: MIT Press, p. 561-563 3 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNOther chapter contribution

  37. Published

    The role of game design in addressing behavioural change

    Coulton, P., 22/04/2015, Proceedings for 11th European Academy of Design Conference. 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  38. Published

    Playful and gameful design for the Internet of Things

    Coulton, P., 30/05/2015, More playful user interfaces: interfaces that invite social and physical interaction. Nijholt, A. (ed.). Singapore: Springer, p. 151-173 23 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  39. Published

    Collaborative research through design: a case study in Mobile Augmented Reality

    Coulton, P. & Murphy, E., 12/08/2015, DRHA 2014 Proceedings: full papers. Maragiannis, A. (ed.). London: DRHA, 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  40. Published

    Games as speculative design: allowing players to consider alternate presents and plausible futures

    Coulton, P., Burnett, D. & Gradinar, A. I., 1/06/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 1609-1626 18 p. (Proceedings of DRS 2016; vol. 4).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  41. Published

    Design fiction: does the search for plausibility lead to deception?

    Coulton, P., Lindley, J. & Akmal, H. A., 23/05/2016, Proceedings of Design Research Society Conference 2016. Lloyd, P. & Bohemia, E. (eds.). Design Research Society, p. 369-384 16 p. (Proceedings of DRS 2016; vol. 1).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  42. Published

    Mapping the beach beneath the street: digital cartography for the playable city

    Coulton, P., Huck, J., Gradinar, A. I. & Salinas, L., 15/10/2016, Playable cities: the city as a digital playground. Nijholt, A. (ed.). Singapore: Springer-Verlag, p. 137-162 36 p. (Gaming Media and Social Effects).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  43. Published

    Sensing atoms and bits

    Coulton, P., 26/01/2017, Sensory arts and design. Heywood, I. (ed.). London: Bloomsbury, 14 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter

  44. Published

    Game vaporware as design fictions

    Coulton, P. & Lindley, J. G., 17/10/2016, Proceedings of Mindtrek 2016. New York: ACM, p. 341-349 9 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  45. Published

    Design fiction: anticipating adoption

    Coulton, P. & Lindley, J. G., 01/2017, In: IEEE Pervasive Computing. 16, 1, p. 43-47 5 p.

    Research output: Contribution to journalJournal article

  46. Published

    Design fiction as world building

    Coulton, P., Lindley, J. G., Sturdee, M. & Stead, M., 23/03/2017, Proceedings of Research through Design Conference 2017. p. 0-0 16 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  47. Published

    Vapourworlds and design fiction: the role of intentionality

    Coulton, P. & Lindley, J. G., 12/04/2017, Proceedings of EAD 2017. 11 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  48. Published

    Games design research through game design practice

    Coulton, P. & Hook, A., 20/12/2017, Game Design Research: An Introduction to Theory and Practice. Lankoski, P. & Holopainen, J. (eds.). Pittsburgh: ETC Press, p. 97-116 20 p. 5

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNChapter (peer-reviewed)peer-review

  49. Published

    The Little Book of Design Fiction for the Internet of Things

    Coulton, P., Lindley, J. G. & Cooper, R., 01/2018, Lancaster: Lancaster University. 46 p.

    Research output: Book/Report/ProceedingsBook

  50. Published

    Student Experiences with Mobile Electronic Updates from a Virtual Learning Environment

    Crane, L., Benachour, P. & Coulton, P., 2012, In: International Journal of Mobile and Blended Learning. 4, 3, 18 p.

    Research output: Contribution to journalJournal articlepeer-review

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