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Brain interaction for mobile games

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Publication date28/09/2011
Host publicationMindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Place of PublicationNew York
PublisherACM
Pages37-44
Number of pages8
ISBN (print)978-1-4503-0816-8
<mark>Original language</mark>English
EventMindTrek 2011 - Tampere, Finland
Duration: 28/09/201130/09/2011

Conference

ConferenceMindTrek 2011
Country/TerritoryFinland
CityTampere
Period28/09/1130/09/11

Conference

ConferenceMindTrek 2011
Country/TerritoryFinland
CityTampere
Period28/09/1130/09/11

Abstract

Brain Computer Interfaces (BCI) presents exciting possibilities with the recent emergence of off-the-shelf low cost headsets that offer the opportunity to implement BCI in a wide variety of scenarios. One interesting possibility is the ability to link BCI devices to a mobile phone, not only to provide new interaction modalities, but also the ability to record brain activity of users as they perform everyday ‘real world’ activities which could reveal new HCI insights on how we interact with our environment. In this paper we present Brain Interaction for Mobile Games (BIMG) through a fully functioning mobile game utilising a low cost EEG headset that combines a mimetic and intuitive interface with the requirement for the player to adopt an ‘attentive’ or ‘meditative’ mental state. The results illustrate that although EEG headsets are in their relative infancy they do offer the potential for new approaches both for mobile interaction and in measuring emotional states of users in the field. Further the spatial ‘mind maps’, that link the recorded attention and meditation levels to the players location in the game, highlight the potential for visualising emotions of mobile users whilst navigating virtual and physical spaces.