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Interactive Systems

  1. 2017
  2. Published

    Look together: using gaze for assisting co-located collaborative search

    Zhang, Y., Pfeuffer, K., Chong, M. K., Alexander, J. M., Bulling, A. & Gellersen, H.-W. G., 02/2017, In: Personal and Ubiquitous Computing. 21, 1, p. 173-186 14 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  3. Published

    Investigating the use of a dynamic physical bar chart for data exploration and presentation

    Taher, F., Jansen, Y., Woodruff, J., Hardy, J., Hornbaek, K. & Alexander, J., 01/2017, In: IEEE Transactions on Visualization and Computer Graphics. 23, 1, p. 451-460 10 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  4. 2016
  5. Published

    GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game

    Pfeuffer, K., Alexander, J. & Gellersen, H., 12/12/2016, MUM '16 : Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia. New York: ACM, p. 213-216 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  6. Published

    MultiLog: a tool for the control and output merging of multiple logging applications

    Woodruff, J. & Alexander, J., 12/2016, In: Behavior Research Methods. 48, 4, p. 1296-1307 12 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

  7. Published

    Cross-surface: challenges and opportunities of spatial and proxemic interaction

    Houben, S., Schoning, J., Vermeulen, J., Marquardt, N., Klokmose, C. & Reiterer, H., 6/11/2016, ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces. New York: ACM, p. 509-512 4 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  8. Published

    CurationSpace: Cross-Device Content Curation Using Instrumental Interaction

    Brudy, F., Houben, S., Marquardt, N. & Rogers, Y., 6/11/2016, ISS '16 Proceedings of the 2016 ACM on Interactive Surfaces and Spaces. New York: ACM, p. 159-168 10 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  9. Published

    DeceptiBike-Assessing the perception of speed deception in a virtual reality training bike system

    Löchtefeld, M., Krüger, A. & Gellersen, H., 23/10/2016, Proceedings of the 9th Nordic Conference on Human-Computer Interaction: Game-Changing Design, NordiCHI 2016. New York: Association for Computing Machinery (ACM), p. 1-10 10 p. 40

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  10. Published

    Gaze and touch interaction on tablets

    Pfeuffer, K. & Gellersen, H., 16/10/2016, UIST '16 : Proceedings of the 29th Annual Symposium on User Interface Software and Technology. New York, NY, USA: ACM, p. 301-311 11 p. (UIST '16).

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  11. Published

    TraceMatch: a computer vision technique for user input by tracing of animated controls

    Clarke, C., Bellino, A., Abreu Esteves, A. E., Velloso, E. & Gellersen, H.-W. G., 12/09/2016, UbiComp '16 : Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing. New York: ACM, p. 298-303 6 p.

    Research output: Contribution in Book/Report/Proceedings - With ISBN/ISSNConference contribution/Paperpeer-review

  12. Published

    A survey of pervasive displays for information presentation

    Clinch, S. E., Alexander, J. M. & Gehring, S., 07/2016, In: IEEE Pervasive Computing. 15, 3, p. 14-22 9 p.

    Research output: Contribution to Journal/MagazineJournal articlepeer-review

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